Files
pmrx-web/assets/resources/import/0d/0d1a4e47a.c1579.json
2025-04-24 10:12:10 +08:00

279 lines
8.5 KiB
JSON
Executable File

[
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[
"828UOE30dLLIoCldtoLK5i"
],
[
"_effectAsset"
],
[
[
"cc.EffectAsset",
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"shaders",
"techniques"
],
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"cc.Material",
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{
"hash": 695271725,
"record": null,
"name": "blcx-viewMask|vs|fs",
"glsl3": {
"vert": "\n precision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\n in vec4 v_color;\n #if USE_TEXTURE\n in vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n uniform ARGS {\n vec2 center;\n vec2 size;\n float radius;\n float feather;\n };\n void main () {\n vec4 color = v_color;\n color *= texture(texture, v_uv0);\n float ratio = size.x / size.y;\n float dis = distance(vec2(v_uv0.x, v_uv0.y / ratio), vec2(center.x, center.y / ratio));\n color.a = smoothstep(radius - feather, radius, dis) * color.a;\n color.a *= v_color.a;\n gl_FragColor = color;\n }"
},
"glsl1": {
"vert": "\n precision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\n varying vec4 v_color;\n #if USE_TEXTURE\n varying vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n uniform vec2 center;\nuniform vec2 size;\nuniform float radius;\nuniform float feather;\n void main () {\n vec4 color = v_color;\n color *= texture2D(texture, v_uv0);\n float ratio = size.x / size.y;\n float dis = distance(vec2(v_uv0.x, v_uv0.y / ratio), vec2(center.x, center.y / ratio));\n color.a = smoothstep(radius - feather, radius, dis) * color.a;\n color.a *= v_color.a;\n gl_FragColor = color;\n }"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
}
],
"samplers": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplers": []
}
},
"defines": [
{
"name": "USE_TEXTURE",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_MODEL",
"type": "boolean",
"defines": []
},
{
"name": "USE_ALPHA_TEST",
"type": "boolean",
"defines": []
}
],
"blocks": [
{
"name": "ALPHA_TEST",
"binding": 0,
"members": [
{
"name": "alphaThreshold",
"type": 13,
"count": 1
}
],
"defines": [
"USE_ALPHA_TEST"
]
},
{
"name": "ARGS",
"binding": 1,
"members": [
{
"name": "center",
"type": 14,
"count": 1
},
{
"name": "size",
"type": 14,
"count": 1
},
{
"name": "radius",
"type": 13,
"count": 1
},
{
"name": "feather",
"type": 13,
"count": 1
}
],
"defines": []
}
],
"samplers": [
{
"name": "texture",
"type": 29,
"count": 1,
"binding": 30,
"defines": [
"USE_TEXTURE"
]
}
]
}
],
[
{
"passes": [
{
"program": "blcx-viewMask|vs|fs",
"blendState": {
"targets": [
{
"blend": true
}
]
},
"rasterizerState": {
"cullMode": 0
},
"properties": {
"texture": {
"value": "white",
"type": 29
},
"alphaThreshold": {
"type": 13,
"value": [
0.5
]
},
"size": {
"type": 14,
"value": [
960,
640
],
"editor": {
"tooltip": "节点尺寸"
}
},
"center": {
"type": 14,
"value": [
0.5,
0.5
],
"editor": {
"tooltip": "中心点 (左上角为原点)"
}
},
"radius": {
"type": 13,
"value": [
0.2
],
"editor": {
"tooltip": "半径 (目标宽度 / 节点宽度)"
}
},
"feather": {
"type": 13,
"value": [
0.1
],
"editor": {
"tooltip": "边缘虚化宽度"
}
}
}
}
]
}
]
]
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"defines": {
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