279 lines
8.5 KiB
JSON
Executable File
279 lines
8.5 KiB
JSON
Executable File
[
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1,
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[
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"828UOE30dLLIoCldtoLK5i"
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],
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[
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"_effectAsset"
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],
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[
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[
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"cc.EffectAsset",
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[
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"_name",
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"shaders",
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"techniques"
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],
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0
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],
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[
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"cc.Material",
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"_name",
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"_techniqueData"
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[
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[
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[
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[
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0,
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"blcx-viewMask",
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[
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{
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"hash": 695271725,
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"record": null,
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"name": "blcx-viewMask|vs|fs",
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"glsl3": {
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"vert": "\n precision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\n in vec4 v_color;\n #if USE_TEXTURE\n in vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n uniform ARGS {\n vec2 center;\n vec2 size;\n float radius;\n float feather;\n };\n void main () {\n vec4 color = v_color;\n color *= texture(texture, v_uv0);\n float ratio = size.x / size.y;\n float dis = distance(vec2(v_uv0.x, v_uv0.y / ratio), vec2(center.x, center.y / ratio));\n color.a = smoothstep(radius - feather, radius, dis) * color.a;\n color.a *= v_color.a;\n gl_FragColor = color;\n }"
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},
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"glsl1": {
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"vert": "\n precision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\n varying vec4 v_color;\n #if USE_TEXTURE\n varying vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n uniform vec2 center;\nuniform vec2 size;\nuniform float radius;\nuniform float feather;\n void main () {\n vec4 color = v_color;\n color *= texture2D(texture, v_uv0);\n float ratio = size.x / size.y;\n float dis = distance(vec2(v_uv0.x, v_uv0.y / ratio), vec2(center.x, center.y / ratio));\n color.a = smoothstep(radius - feather, radius, dis) * color.a;\n color.a *= v_color.a;\n gl_FragColor = color;\n }"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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}
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],
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"samplers": []
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},
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"locals": {
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"blocks": [
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{
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"name": "CCLocal",
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"defines": []
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}
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],
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"samplers": []
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}
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},
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"defines": [
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{
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"name": "USE_TEXTURE",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "CC_USE_MODEL",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "USE_ALPHA_TEST",
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"type": "boolean",
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"defines": []
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}
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],
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"blocks": [
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{
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"name": "ALPHA_TEST",
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"binding": 0,
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"members": [
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{
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"name": "alphaThreshold",
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"type": 13,
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"count": 1
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}
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],
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"defines": [
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"USE_ALPHA_TEST"
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]
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},
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{
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"name": "ARGS",
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"binding": 1,
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"members": [
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{
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"name": "center",
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"type": 14,
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"count": 1
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},
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{
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"name": "size",
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"type": 14,
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"count": 1
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},
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{
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"name": "radius",
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"type": 13,
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"count": 1
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},
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{
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"name": "feather",
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"type": 13,
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"count": 1
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}
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],
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"defines": []
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}
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],
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"samplers": [
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{
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"name": "texture",
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"type": 29,
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"count": 1,
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"binding": 30,
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"defines": [
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"USE_TEXTURE"
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]
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}
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]
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}
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],
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[
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{
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"passes": [
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{
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"program": "blcx-viewMask|vs|fs",
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"blendState": {
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"targets": [
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{
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"blend": true
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}
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]
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},
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"rasterizerState": {
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"cullMode": 0
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},
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"properties": {
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"texture": {
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"value": "white",
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"type": 29
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},
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"alphaThreshold": {
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"type": 13,
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"value": [
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0.5
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]
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},
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"size": {
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"type": 14,
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"value": [
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960,
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640
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],
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"editor": {
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"tooltip": "节点尺寸"
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}
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},
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"center": {
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"type": 14,
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"value": [
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0.5,
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0.5
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],
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"editor": {
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"tooltip": "中心点 (左上角为原点)"
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}
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},
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"radius": {
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"type": 13,
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"value": [
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0.2
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],
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"editor": {
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"tooltip": "半径 (目标宽度 / 节点宽度)"
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}
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},
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"feather": {
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"type": 13,
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"value": [
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0.1
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],
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"editor": {
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"tooltip": "边缘虚化宽度"
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}
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}
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}
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}
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]
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}
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]
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]
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],
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0,
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0,
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[],
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[]
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],
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[
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[
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[
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1,
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"viewMask",
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[
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{},
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"0",
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11,
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[
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{
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"defines": {
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"USE_TEXTURE": false
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}
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},
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"props",
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11,
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[
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{
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"feather": 0.05
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},
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"size",
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8,
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[
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0,
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2000,
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2000
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]
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]
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]
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]
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]
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],
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0,
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0,
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[
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0
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