65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
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#include "StdAfx.h"
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#include "HandleMgr.h"
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#include "TeamManager.h"
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bool CTeamManager::Initialize()
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{
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//CTeam::m_nMaxTeamLootDistanceSquare = GetLogicServer()->GetDataProvider()->GetGlobalConfig().teamLootMaxDistanceSquare;
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return true;
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}
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void CTeamManager::updateTeamMemFubenAveragePlayerLvl(unsigned int nTeamID)
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{
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//CTeam *pTeam = GetTeam(nTeamID);
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//if (!pTeam)
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// return;
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//CFuBen *pFB = 0;
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//int nTotalLvl = 0, nTeamMemCount = 0;
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//const TEAMMEMBER* pMember= pTeam->GetMemberList();
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//for(int i=0; i< MAX_TEAM_MEMBER_COUNT; i++)
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//{
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// if(pMember[i].pActor)
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// {
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// CScene* pScene = pMember[i].pActor->GetScene();
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// if (pScene)
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// {
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// CFuBen *pFuBen = pScene->GetFuBen();
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// if (pFuBen && pFuBen->IsFb())
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// {
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// if (!pFB)
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// pFB = pFuBen;
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// // 只计算副本中队伍成员的平均等级
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// nTeamMemCount++;
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// nTotalLvl += pMember[i].pActor->GetProperty<unsigned int>(PROP_CREATURE_LEVEL);
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// }
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// }
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// }
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//}
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//int nAverageLvl = 0;
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//if (nTeamMemCount > 0)
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// nAverageLvl = nTotalLvl / nTeamMemCount;
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//if (pFB)
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//{
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// pFB->updateFubenPlayerAverageLvl(nAverageLvl);
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// pFB->updateFubenPlayerCount(nTeamMemCount);
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// OutputMsg(rmNormal, _T("--- update fb player info: averageLevel=%d playercount=%d"), nAverageLvl, nTeamMemCount);
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//}
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}
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void CTeamManager::RunOne( TICKCOUNT curTick )
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{
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if(m_timer.CheckAndSet(curTick))
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{
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TeamHandle hIndex;
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CTeam* pTeam = m_mgr.First(hIndex);
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while(pTeam != NULL)
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{
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pTeam->RunOne();
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pTeam = m_mgr.Next(hIndex);
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}
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}
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}
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