Files
mir_server/server/LogicServer/team/TeamManager.cpp
aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

65 lines
1.5 KiB
C++

#include "StdAfx.h"
#include "HandleMgr.h"
#include "TeamManager.h"
bool CTeamManager::Initialize()
{
//CTeam::m_nMaxTeamLootDistanceSquare = GetLogicServer()->GetDataProvider()->GetGlobalConfig().teamLootMaxDistanceSquare;
return true;
}
void CTeamManager::updateTeamMemFubenAveragePlayerLvl(unsigned int nTeamID)
{
//CTeam *pTeam = GetTeam(nTeamID);
//if (!pTeam)
// return;
//CFuBen *pFB = 0;
//int nTotalLvl = 0, nTeamMemCount = 0;
//const TEAMMEMBER* pMember= pTeam->GetMemberList();
//for(int i=0; i< MAX_TEAM_MEMBER_COUNT; i++)
//{
// if(pMember[i].pActor)
// {
// CScene* pScene = pMember[i].pActor->GetScene();
// if (pScene)
// {
// CFuBen *pFuBen = pScene->GetFuBen();
// if (pFuBen && pFuBen->IsFb())
// {
// if (!pFB)
// pFB = pFuBen;
// // 只计算副本中队伍成员的平均等级
// nTeamMemCount++;
// nTotalLvl += pMember[i].pActor->GetProperty<unsigned int>(PROP_CREATURE_LEVEL);
// }
// }
// }
//}
//int nAverageLvl = 0;
//if (nTeamMemCount > 0)
// nAverageLvl = nTotalLvl / nTeamMemCount;
//if (pFB)
//{
// pFB->updateFubenPlayerAverageLvl(nAverageLvl);
// pFB->updateFubenPlayerCount(nTeamMemCount);
// OutputMsg(rmNormal, _T("--- update fb player info: averageLevel=%d playercount=%d"), nAverageLvl, nTeamMemCount);
//}
}
void CTeamManager::RunOne( TICKCOUNT curTick )
{
if(m_timer.CheckAndSet(curTick))
{
TeamHandle hIndex;
CTeam* pTeam = m_mgr.First(hIndex);
while(pTeam != NULL)
{
pTeam->RunOne();
pTeam = m_mgr.Next(hIndex);
}
}
}