Files
mir_server/server/LogicServer/entitysystem/TreasureSystem.h
aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

19 lines
471 B
C++

#pragma once
/*
玩家宝物功能系统
*/
class CTreasureSystem :public CEntitySubSystem<enTreasureSystem, CTreasureSystem, CActor>
{
public:
//初始化
virtual bool Initialize(void* data, size_t size);
void OnEnterGame();
//处理消息逻辑
void ProcessNetData(INT_PTR cmd, CDataPacketReader& packet);
void ActorBless(CDataPacketReader& pack);
//每天刷新
void RefreshBless(int nDay = 1);
};