35 lines
684 B
C++
35 lines
684 B
C++
#pragma once
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class CRandomFleeAI : public CAnimalAI
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{
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public:
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typedef CAnimalAI Inherit;
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virtual void AttackStart(CAnimal *pAnimal){}
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virtual void AttackStop(CAnimal *pTarget){}
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virtual void AttackedBy(CAnimal *pAttacker, bool boInherit = true);
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virtual void UpdateAI(TICKCOUNT nCurrentTick)
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{
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Inherit::CheckEnemy();
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}
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virtual void EnterInitAI()
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{
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ResetRandomMovement(false);
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}
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virtual bool NeedOntimeCheck(TICKCOUNT nCurrentTick){ return false; }
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virtual bool CheckEnemy(){ return false; }
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virtual bool NeedReSelTarget(){ return false; }
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virtual void ChangeTarget(CAnimal *pTarget) {}
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private:
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void ResetRandomMovement(bool bStartImme = false);
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}; |