141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
#ifndef DBCENTER_CLIENT_H_
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#define DBCENTER_CLIENT_H_
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/*
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连接DBCenter的Client封装类。
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*/
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class CDBServer;
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class CDBGateManager;
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class CDBDataServer;
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class CDBCenterClient : public CCustomJXClientSocket,
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public ILogicDBRequestHost
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{
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public:
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typedef CCustomJXClientSocket Inherited;
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public:
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CDBCenterClient(CDBServer *pDBEngine);
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virtual ~CDBCenterClient();
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void Init();
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void Stop();
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/*
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* Comments: 投递更新连接的逻辑服务器列表消息
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* Param const CBaseList<int> & serverIdList:
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* @Return void:
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* @Remark:
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*/
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void PostUpdateLogicClientList(const CBaseList<int> &serverIdList);
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/*
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* Comments: 更新本DBServer连接的逻辑客户端列表
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* Param INT_PTR nCount: 连接的逻辑服务器客户端数量
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* Param int *idList: 连接的逻辑服务器ID列表
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* @Return void:
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* @Remark:
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*/
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void UpdateLogicClientList(INT_PTR nCount, int *idList);
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/*
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* Comments: 回收空闲的CDataPacket类
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* Param CDataPacket * pPacket:
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* @Return void:
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* @Remark: CommonClient收到来自CommonServer的数据包之后,本地分配数据包对象将内容缓存起来,然后通过逻辑线程处理。
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逻辑线程处理完数据后,调用此接口释放数据包对象。
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*/
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void FreeBackUserDataPacket(CDataPacket* pPacket);
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//////////////////////////////////////////////////////////////////////////
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// ILogicDBRequestHost
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virtual CDataPacket& AllocDataPacket(const jxSrvDef::INTERSRVCMD nCmd);
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virtual void FlushDataPacket(CDataPacket &packet);
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virtual int CatchCreateGuild(int nActor,
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LPCSTR sGuildName,
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LPCSTR sFoundName,
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int nIndex,
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Uint64 hActor,
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BYTE nZY,
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INT_PTR nIcon)
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{
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return 0;
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}
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//追踪内存
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void Trace()
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{
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OutputMsg(rmNormal,"---------------CDBCenterClient Trace...------");
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m_sDataHandler.Trace();
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OutputMsg(rmNormal,"---------------CDBCenterClient Trace end-----");
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}
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Virtual Function Of CCustomJXClientSocket
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virtual LPCSTR getLocalServerName();
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virtual jxSrvDef::SERVERTYPE getLocalServerType();
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//TODO. 临时测试用。DBServer不需要这个,而是需要自己维护DB连接的逻辑服务器ID的列表
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virtual int getLocalServerIndex();
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virtual VOID OnDispatchRecvPacket(const jxSrvDef::INTERSRVCMD nCmd, CDataPacketReader &inPacket);
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virtual VOID DispatchInternalMessage(UINT uMsg, UINT64 uParam1, UINT64 uParam2, UINT64 uParam3, UINT64 uParam4);
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/*
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* Comments: 处理DBCenter转发的网关请求
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* Param CDataPacketReader & inPacket:
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* @Return void:
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* @Remark: 来自DBCenter转发的网关请求包括选择角色、创建角色、删除角色等等。是用户登录游戏和进入游戏之间的
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DB请求。
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*/
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void HandleDBGateRequest(CDataPacketReader &inPacket);
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/*
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* Comments: 接收查询角色列表请求
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* Param CDataPacketReader & inPacket:
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* @Return void:
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* @Remark:
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*/
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void OnRecvQueryActorList(CDataPacketReader &inPacket);
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/*
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* Comments: 接收进入游戏请求
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* Param CDataPacketReader & inPacket:
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* @Return void:
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* @Remark:
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*/
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void OnRecvEnterGame(CDataPacketReader &inPacket);
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/*
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* Comments: 处理DBCenter转发的逻辑请求。
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* Param CDataPacketReader & inPacket:
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* @Return void:
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* @Remark:
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*/
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void HandleLogicRequest(CDataPacketReader &inPacket);
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/*
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* Comments: 分配数据包,用于存储接收到的数据
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* @Return CDataPacket*:
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* @Remark: 接收线程接收到数据并非立即处理,而是缓存起来,交给逻辑线程统一处理
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*/
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CDataPacket* AllocSendPacket();
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private:
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static const int DBC_INTERNAL_UPDATECLIENTLIST = 101; // 更新连接的逻辑客户端列表内部消息
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private:
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CDBServer *m_pDBEngine;
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CDBGateManager *m_pGateMgr;
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CGateDBReqestHandler m_gateDBReqHandler;
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CDBDataClientHandler m_sDataHandler; // DB请求处理类
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CGateDBReqestHandler m_loginHandler;
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//CLogicDBReqestHandler m_logicDBReqHandler;
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CSQLConenction *m_pSQLConn;
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CQueueList<CDataPacket*> m_vFreeList;
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CCSLock m_vFreeListLock;
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};
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#endif
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