21 lines
1.2 KiB
CMake
21 lines
1.2 KiB
CMake
if ( _DEBUG )
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set( libGameCommon "GameCommon_d" )
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else()
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set( libGameCommon "GameCommon_r" )
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endif()
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message( status " using bundled ${libGameCommon}..." )
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find_path(
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LIBGAMECOMMON_INCLUDE_DIR
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NAMES AdvanceAstar.h AMClient.h AppItnMsg.h BufferAllocatorEx.h BufferAllocator.h CBPTypes.h CFilter.h CLVariant.h cp.h CRC16.h CustomClientSocket.h CustomFileDB.h CustomHashTable.h CustomLuaClass.h CustomLuaConfig.h CustomLuaPreProcess.h CustomLuaProfiler.h CustomLuaScript.h CustomServerClientSocket.h CustomServerSocket.h CustomSortList.h CustomWorkSocket.h DataPacket.hpp DataPacketReader.hpp DefExceptHander.h EDPass.h FDOP.h FileDB_test.h LangTextSection.h LuaCLVariant.h LuaLangTextSection.h LuaToBP.h LuaVariantClass.h MiniDateTime.h NameAllocator.h ObjectAllocator.hpp ObjectAllocStat.hpp PathThreadLocale.h SendPackPool.h ShareUtil.h SingleObjectAllocator.hpp Singleton.hpp SQL.h SQLiteDB.h StackWalker.h TimeCall.h TimeStat.h utf8_output.h VirturalMap.h WinService.h EDCode.h
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#NAMES *.h *.hpp
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PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../../GameCommon/cpp/include
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)
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find_library(
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LIBGAMECOMMON_LIBRARIES
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NAMES ${libGameCommon}
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PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../../GameCommon/cpp/libs
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)
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