17 lines
351 B
C++
17 lines
351 B
C++
#pragma once
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class BaseEvent
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{
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public:
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BaseEvent(GameClientMgr* cli_mgr);
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~BaseEvent();
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virtual bool init(void);
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virtual void RunOne(void);
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virtual void AddReadFd(SOCKET fd, void *ptr = NULL) {}
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virtual void DelFd(SOCKET fd, void *ptr = NULL) {}
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virtual void AddWriteFd(SOCKET fd, void *ptr = NULL) {}
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protected:
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GameClientMgr* cli_mgr_;
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};
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