460 lines
12 KiB
C++
460 lines
12 KiB
C++
#include "StdAfx.h"
|
||
#ifdef WIN32
|
||
#include <dbghelp.h>
|
||
#include <mbctype.h>
|
||
#include <conio.h>
|
||
#else
|
||
//#include "client/linux/handler/exception_handler.h"
|
||
#endif
|
||
#include "PathThreadLocale.h"
|
||
#include <iostream>
|
||
bool LogicEngineRunning = true ;
|
||
const TCHAR szExceptionDumpFile[] = _T(".\\LogicServer.dmp");
|
||
BOOL SetupLogicServerConfig(CLogicServer *lpLogicServer, const char *pszConfigFileName = NULL);
|
||
VOID ServerMain(int argc, char **argv);
|
||
//VOID ServiceMain(int argc, char** argv);
|
||
|
||
CLogicServer * GameServerEntry::g_pLogicServer = NULL;
|
||
#ifndef WIN32
|
||
DWORD GetTickCount()
|
||
{
|
||
struct timespec ts;
|
||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||
return (ts.tv_sec*1000 + ts.tv_nsec/1000000);
|
||
}
|
||
#endif
|
||
|
||
void TestMemory()
|
||
{
|
||
#ifdef _DEBUG
|
||
|
||
#else
|
||
|
||
printf("***********************");
|
||
for(int j=1; j<= 1; j++)
|
||
{
|
||
printf("Times=:%d\n",j);
|
||
DWORD dwStart = GetTickCount();
|
||
for(int i = 0; i < 1000000; i++) { char *p = (char*)malloc(i%1000000); free(p); }
|
||
|
||
DWORD dwEnd = GetTickCount();
|
||
|
||
printf("100wMemoryTest:%d ms\n",dwEnd - dwStart);
|
||
/*
|
||
dwStart = GetTickCount();
|
||
|
||
CBufferAllocator data ;
|
||
for(int i = 0; i < 1000000; i++)
|
||
{
|
||
char *p =(char*) data.AllocBuffer(i%1000000);
|
||
|
||
data.FreeBuffer(PVOID (p));
|
||
}
|
||
dwEnd = GetTickCount();
|
||
printf("100wMemoryTest2:%d ms\n",dwEnd - dwStart);
|
||
*/
|
||
|
||
}
|
||
|
||
|
||
|
||
#endif
|
||
}
|
||
|
||
#ifdef WIN32
|
||
class CLogicService : public CWinService
|
||
{
|
||
public:
|
||
CLogicService(LPCSTR pServiceName, DWORD dwServiceType = SERVICE_WIN32_OWN_PROCESS):CWinService(pServiceName, dwServiceType){};
|
||
int AppMain()
|
||
{
|
||
SetCurrentDirectory("../"); //CWinService里会把当前目录改成exe允许的目录,所以这里再转一下
|
||
CFileLogger flog(_T("data/log/LogicServer_%s.log"), getCurrentTimeDesc());
|
||
|
||
GameServerEntry::g_pLogicServer = new CLogicServer();
|
||
|
||
if ( SetupLogicServerConfig(GameServerEntry::g_pLogicServer) )
|
||
{
|
||
if ( GameServerEntry::g_pLogicServer->StartServer() )
|
||
{
|
||
//in_addr ia;
|
||
//ia.S_un.S_addr = LOGIC_KN_VERSION;
|
||
|
||
OutputMsg( rmTip, _T("-------------------------------------------") );
|
||
OutputMsg( rmTip, _T("逻辑服务器启动成功,核心版本号是%s"),CLogicServer::GetLogicVersion() );
|
||
OutputMsg( rmTip, _T("-------------------------------------------") );
|
||
while (!m_boServiceExit && GameServerEntry::g_pLogicServer->IsStart() )
|
||
{
|
||
Sleep(1000);
|
||
}
|
||
GameServerEntry::g_pLogicServer->StopServer();
|
||
}
|
||
}
|
||
|
||
delete GameServerEntry::g_pLogicServer;
|
||
|
||
return 0;
|
||
}
|
||
};
|
||
|
||
int initLocalePath()
|
||
{
|
||
//_MB_CP_SBCS 视所有字符均作为单字节字符,以便同时支持UTF8以及MBCS
|
||
//Use single-byte code page.
|
||
//When the code page is set to _MB_CP_SBCS, a routine such as _ismbblead always returns false.
|
||
_setmbcp(_MB_CP_SBCS);
|
||
//★关键★ 设置"C"locale,视所有字符均作为单字节字符,以便同时支持UTF8以及MBCS
|
||
return InstallThreadLocalePath("C");
|
||
}
|
||
#endif
|
||
|
||
#ifdef WIN32
|
||
#else
|
||
/*
|
||
static bool dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor,
|
||
void* context,
|
||
bool succeeded)
|
||
{
|
||
printf("Dump path: %s\n", descriptor.path());
|
||
return succeeded;
|
||
}
|
||
*/
|
||
|
||
static void signal_handler(int sig_num)
|
||
{
|
||
if( sig_num == SIGHUP ||
|
||
sig_num == SIGINT ||
|
||
sig_num == SIGTERM )
|
||
{
|
||
OutputMsg( rmTip, _T("signal_handler...") );
|
||
LogicEngineRunning = false;
|
||
if(GetGlobalLogicEngine()->GetStatisticMgr())
|
||
GetGlobalLogicEngine()->GetStatisticMgr()->LogTimeFile();
|
||
CSingleObjectAllocStatMgr::getSingleton().logToFile();
|
||
CounterManager::getSingleton().logToFile();
|
||
HandleMgrCollector::getSingleton().logToFile();
|
||
CTimeProfMgr::getSingleton().dump();
|
||
CFileLogger::DumpToFile();
|
||
}
|
||
}
|
||
#endif
|
||
int main(int argc, char** argv)
|
||
{
|
||
#ifdef WIN32
|
||
SetMiniDumpFlag(MiniDumpWithFullMemory);
|
||
SetUnhandledExceptionFilter( DefaultUnHandleExceptionFilter );
|
||
#else
|
||
/*
|
||
google_breakpad::MinidumpDescriptor descriptor(".");
|
||
google_breakpad::ExceptionHandler eh(descriptor,
|
||
NULL,
|
||
dumpCallback,
|
||
NULL,
|
||
true,
|
||
-1);
|
||
*/
|
||
(void)signal(SIGHUP, SIG_IGN);
|
||
(void)signal(SIGINT, signal_handler);
|
||
(void)signal(SIGTERM, signal_handler);
|
||
(void)signal(SIGPIPE, SIG_IGN);
|
||
#endif
|
||
InitDefMsgOut();
|
||
//InitChatMsgOut();
|
||
CTimeProfMgr::getSingleton().InitMgr();
|
||
TestMemory();
|
||
#ifdef WIN32
|
||
//安装线程UTF-8的locale补丁
|
||
if (initLocalePath())
|
||
{
|
||
OutputMsg( rmError, _T("can not set locale path") );
|
||
getc(stdin);
|
||
return -2;
|
||
}
|
||
#endif
|
||
{
|
||
if (argc == 2 && _tcsncicmp("/svc",argv[1],4)==0)
|
||
{
|
||
//ServiceMain(argc, argv);
|
||
}
|
||
|
||
#ifdef WIN32
|
||
SetCurrentDirectory("./");
|
||
#else
|
||
std::string filename(argv[1]);
|
||
size_t found = filename.find_last_of("/\\");
|
||
filename = filename.substr(0, found);
|
||
if( filename[0] == '.' && filename.length()==1 )
|
||
filename = "./" ;
|
||
SetCurrentDirectory(filename.c_str());
|
||
#endif
|
||
ServerMain(argc, argv);
|
||
}
|
||
|
||
|
||
CSingleObjectAllocStatMgr::getSingleton().logToFile();
|
||
CounterManager::getSingleton().logToFile();
|
||
HandleMgrCollector::getSingleton().logToFile();
|
||
CTimeProfMgr::getSingleton().clear();
|
||
CounterManager::getSingleton().clear();
|
||
CSingleObjectAllocStatMgr::getSingleton().clear();
|
||
//ClearChatMsgOut();
|
||
UninitDefMsgOut();
|
||
#ifdef _MLIB_DUMP_MEMORY_LEAKS_
|
||
_CrtDumpMemoryLeaks();
|
||
#endif
|
||
return 0;
|
||
}
|
||
|
||
|
||
|
||
|
||
VOID ServerMain(int argc, char **argv)
|
||
{
|
||
const char *pszConfigFileName = NULL;
|
||
if (argc >= 2)
|
||
{
|
||
pszConfigFileName = argv[1];
|
||
}
|
||
else
|
||
{
|
||
pszConfigFileName = "LogicServerLinux.txt";
|
||
}
|
||
|
||
CFileLogger flog(_T("./log/LogicServer_%s.log"), getCurrentTimeDesc());
|
||
GameServerEntry::g_pLogicServer = new CLogicServer();
|
||
if ( SetupLogicServerConfig(GameServerEntry::g_pLogicServer, pszConfigFileName) )
|
||
{
|
||
if ( GameServerEntry::g_pLogicServer->StartServer() )
|
||
{
|
||
TCHAR sCmdBuf[512];
|
||
in_addr ia;
|
||
ia.s_addr = LOGIC_KN_VERSION;
|
||
bool bSaveFlag = false;
|
||
|
||
OutputMsg( rmTip, _T("-------------------------------------------") );
|
||
OutputMsg( rmTip, _T("逻辑服务器启动成功,核心版本号是%s"), inet_ntoa(ia) );
|
||
OutputMsg( rmTip, _T("quit 停止服务并退出程序") );
|
||
OutputMsg( rmTip, _T("checks 检查脚本错误") );
|
||
OutputMsg( rmTip, _T("rsf 重新加载脚本") );
|
||
OutputMsg( rmTip, _T("-------------------------------------------") );
|
||
OutputMsg(rmTip,"Main thread id=%d",GetCurrentThreadId());
|
||
|
||
while (GameServerEntry::g_pLogicServer->IsStart())
|
||
{
|
||
#ifdef WIN32
|
||
sCmdBuf[0] = 0;
|
||
|
||
if(_kbhit())
|
||
{
|
||
|
||
//_getts(sCmdBuf);
|
||
std::cin >> (sCmdBuf);
|
||
}
|
||
else
|
||
{
|
||
Sleep(100);
|
||
continue;
|
||
}
|
||
|
||
//退出命令
|
||
if ( _tcsncicmp(sCmdBuf, _T("\\q"), 2) == 0
|
||
|| _tcsncicmp(sCmdBuf, _T("exit"), 4) == 0
|
||
|| _tcsncicmp(sCmdBuf, _T("quit"), 4) == 0 )
|
||
{
|
||
OutputMsg( rmTip, _T("正在停止逻辑服务...") );
|
||
break;
|
||
}
|
||
else if (_tcsncicmp(sCmdBuf, _T("dmpexit"), 7) == 0)
|
||
{
|
||
OutputMsg( rmTip, _T("正在停止逻辑服务...") );
|
||
bSaveFlag = true;
|
||
break;
|
||
}
|
||
|
||
else if (_tcsncicmp(sCmdBuf, _T("memory"), 6) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->DumpDataAllocator();
|
||
}
|
||
//显示脚本内存管理器状态
|
||
else if (_tcsncicmp(sCmdBuf, _T("tsms"), 4) == 0)
|
||
{
|
||
|
||
OutputMsg( rmTip, _T("---------------------------------------") );
|
||
OutputMsg( rmTip, _T("Script Memory Manager Status:") );
|
||
OutputMsg( rmTip, _T(" Block Count: %lld"), ScriptMemoryManager::getAvaliableMemBlockCount());
|
||
OutputMsg( rmTip, _T(" Total Size : %lld MB"), ScriptMemoryManager::getAvaliableMemSize()/1024/1024);
|
||
OutputMsg( rmTip, _T("---------------------------------------") );
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf,"spf",3) ==0 )
|
||
{
|
||
OutputMsg( rmTip, _T("log the perfermance ") );
|
||
GetGlobalLogicEngine()->GetStatisticMgr()->LogTimeFile();
|
||
CSingleObjectAllocStatMgr::getSingleton().logToFile();
|
||
CounterManager::getSingleton().logToFile();
|
||
HandleMgrCollector::getSingleton().logToFile();
|
||
CTimeProfMgr::getSingleton().dump();
|
||
flog.Dump();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf,"dmp",3) ==0 )
|
||
{
|
||
DebugBreak();
|
||
}
|
||
else if (_tcsncicmp(sCmdBuf, "smdn", 4) == 0) // 设置怪物的逻辑循环等分数目
|
||
{
|
||
char *pParam = sCmdBuf + 4;
|
||
while (*pParam == ' ')
|
||
pParam++;
|
||
if (pParam)
|
||
{
|
||
UINT_PTR nCount = atoi(pParam);
|
||
if (nCount > 0)
|
||
GetGlobalLogicEngine()->GetEntityMgr()->SetMonsterDivNum(nCount);
|
||
}
|
||
}
|
||
else if (_tcsncicmp(sCmdBuf, "sndn", 4) == 0) // 设置NPC的逻辑循环等分数目
|
||
{
|
||
char *pParam = sCmdBuf + 4;
|
||
while (*pParam == ' ')
|
||
pParam++;
|
||
if (pParam)
|
||
{
|
||
UINT_PTR nCount = atoi(pParam);
|
||
if (nCount > 0)
|
||
GetGlobalLogicEngine()->GetEntityMgr()->SetNpcDivNum(nCount);
|
||
}
|
||
}
|
||
else if (_tcsncicmp(sCmdBuf, "spdn", 4) == 0) // 设置NPC的逻辑循环等分数目
|
||
{
|
||
char *pParam = sCmdBuf + 4;
|
||
while (*pParam == ' ')
|
||
pParam++;
|
||
if (pParam)
|
||
{
|
||
UINT_PTR nCount = atoi(pParam);
|
||
if (nCount > 0)
|
||
GetGlobalLogicEngine()->GetEntityMgr()->SetPetDivNum(nCount);
|
||
}
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "asi", 3) == 0)
|
||
{
|
||
char *pParam = sCmdBuf + 3;
|
||
while (*pParam == ' ')
|
||
pParam++;
|
||
if (pParam)
|
||
{
|
||
UINT_PTR nInterval = atoi(pParam);
|
||
if (nInterval > 0)
|
||
CActor::m_sSaveDBInterval = (int)nInterval*1000;
|
||
}
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "item", 4) == 0) // 输出物品的分配情况
|
||
{
|
||
GetGlobalLogicEngine()->TraceItem();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "rkf", 3) == 0) // 刷新跨服配置
|
||
{
|
||
GetLogicServer()->ReloadCrossConfig();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "kfid", 4) == 0)
|
||
{
|
||
char *pParam = sCmdBuf + 4;
|
||
while (*pParam == ' ')
|
||
pParam++;
|
||
if (pParam)
|
||
{
|
||
int nId = atoi(pParam);
|
||
if (nId >= 0)
|
||
GetLogicServer()->SetCommonServerId(nId);
|
||
}
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "openperf", 8) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->SetOpenPerfLog(true);
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "closeperf", 9) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->SetOpenPerfLog(false);
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "fb", 2) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->GetFuBenMgr()->Trace();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "ref", 3) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->GetFuBenMgr()->TraceRefreshPos();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "resetfb", 7) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->GetFuBenMgr()->ResetFbRefresh();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf, "resetkf", 7) == 0) //开服时间配置错误,十天活动清挡
|
||
{
|
||
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf,"scpsw",5) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->SetLoginSecondPsw();
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf,"checks",6) == 0)
|
||
{
|
||
char *pParam = sCmdBuf + 6;
|
||
pParam++;
|
||
GetGlobalLogicEngine()->GetGlobalNpc()->CheckAllScript(pParam);
|
||
}
|
||
else if(_tcsncicmp(sCmdBuf,"rsf",3) == 0)
|
||
{
|
||
GetGlobalLogicEngine()->GetGlobalNpc()->ReloadAllNpc();
|
||
}
|
||
#else
|
||
if(!LogicEngineRunning) break;
|
||
#endif
|
||
|
||
Sleep(10);
|
||
}
|
||
GameServerEntry::g_pLogicServer->StopServer(bSaveFlag);
|
||
}
|
||
else
|
||
{
|
||
printf("Start LogicServer failed。\nPress Any Key To Quit...\n");
|
||
int c = getc(stdin);
|
||
}
|
||
}
|
||
delete GameServerEntry::g_pLogicServer;
|
||
CFileLogger::DumpToFile();
|
||
}
|
||
|
||
//VOID ServiceMain(int argc, char** argv)
|
||
//{
|
||
// LPTSTR sCmd = NULL;
|
||
// if (argc >= 2)
|
||
// {
|
||
// sCmd = argv[1];
|
||
// }
|
||
// CLogicService logicService("LogicService");
|
||
// logicService.Run(sCmd);
|
||
//}
|
||
|
||
BOOL SetupLogicServerConfig(CLogicServer *lpLogicServer, const char *pszConfigFileName)
|
||
{
|
||
CLogicServerConfig config;
|
||
if (config.loadServerConfig(lpLogicServer, pszConfigFileName) == false)
|
||
{
|
||
return FALSE;
|
||
}
|
||
//client
|
||
config.LoadNewCrossClientConfig(lpLogicServer);
|
||
//server
|
||
config.LoadNewCrossServerConfig(lpLogicServer);//设置原服还是跨服
|
||
//
|
||
if (lpLogicServer->IsCrossServer())
|
||
{
|
||
config.LoadLocalCSConfigByCross(lpLogicServer);
|
||
}
|
||
else
|
||
{
|
||
//config.LoadLocalCSConfigByCross(lpLogicServer);
|
||
config.LoadLocalCSConfigBySource(lpLogicServer);
|
||
}
|
||
|
||
return TRUE;
|
||
}
|