29 lines
434 B
C++
29 lines
434 B
C++
#pragma once
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#include "LuaConfigBase.h"
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#include "attr/AttrDef.h"
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/// 武魂一个级的属性
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typedef LuaArray<GAMEATTR> LvProp;
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typedef LuaArray<LvProp> Prop;
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struct SoulCfg{
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Prop prop;
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IntArray lianHun;
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};
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/// 武魂系统的配置
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class CSoulConfig :
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public CLuaConfigBase
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{
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bool ReadPropOneLevel(LvProp& lvProp);
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public:
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CSoulConfig(void);
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~CSoulConfig(void);
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virtual bool ReadAllConfig();
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SoulCfg soulCfg;
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};
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