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aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

29 lines
434 B
C++

#pragma once
#include "LuaConfigBase.h"
#include "attr/AttrDef.h"
/// 武魂一个级的属性
typedef LuaArray<GAMEATTR> LvProp;
typedef LuaArray<LvProp> Prop;
struct SoulCfg{
Prop prop;
IntArray lianHun;
};
/// 武魂系统的配置
class CSoulConfig :
public CLuaConfigBase
{
bool ReadPropOneLevel(LvProp& lvProp);
public:
CSoulConfig(void);
~CSoulConfig(void);
virtual bool ReadAllConfig();
SoulCfg soulCfg;
};