Files
mir_server/server/LogicServer/config/ResonanceItemProvider.cpp
aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

107 lines
2.5 KiB
C++

#include "StdAfx.h"
#include "ResonanceItemProvider.h"
CResonanceItemProvider::CResonanceItemProvider()
: Inherited(),m_DataAllocator(_T("ResonanceItemAlloc"))
{
}
CResonanceItemProvider::~CResonanceItemProvider()
{
}
bool CResonanceItemProvider::Load(LPCTSTR sFilePath)
{
bool Result = false;
CMemoryStream ms;
CCustomLuaPreProcessor pp;
try
{
//从文件加载配置脚本
if ( ms.loadFromFile(sFilePath) <= 0 )
showErrorFormat(_T("unable to load from %s"), sFilePath);
//对配置脚本进行预处理
GetLogicServer()->GetVSPDefine().RegisteToPreprocessor(pp);
LPCTSTR sText = pp.parse((LPCTSTR)ms.getMemory(), sFilePath);
//设置脚本内容
if ( !setScript(sText) )
showError(_T("syntax error on LootPet config"));
Result = ReadAllConfig();
}
catch (RefString &s)
{
OutputMsg(rmError, _T("load LootPet config error: %s"), s.rawStr());
}
catch (...)
{
OutputMsg(rmError, _T("unexpected error on load LootPet config"));
}
//销毁脚本虚拟机
setScript(NULL);
return Result;
}
bool CResonanceItemProvider::ReadAllConfig()
{
if ( !openGlobalTable("ResonanceItemCfg") )
return false;
//获取配置中的技能数量
int nCount = (int)lua_objlen(m_pLua,-1);
// //如果物品数量为0则输出未配置任何物品的错误
// if ( nCount <= 0 )
// {
// showError(_T("no ResonanceItem data on ResonanceItem config"));
// return false;
// }
//循环读取技能配置数据
if ( enumTableFirst() )
{
int nDefInt = 0;
do
{
int nResonanceId = getFieldInt("Resonanceid",&nDefInt);
if(feildTableExists("attr") && openFieldTable("attr"))
{
if(enumTableFirst())
{
do
{
RESONANCEITEMCONFIG item;
item.nItemId = getFieldInt("itemid",&nDefInt);
if(feildTableExists("attr") && openFieldTable("attr"))
{
int nCount = (int)lua_objlen(m_pLua,-1);
PGAMEATTR pAttr = NULL;
item.attri.nCount = nCount;
if(nCount > 0)
{
item.attri.pAttrs = (PGAMEATTR)m_DataAllocator.allocObjects(sizeof(GAMEATTR) * nCount);
ZeroMemory(item.attri.pAttrs, sizeof(GAMEATTR) * nCount);
pAttr = item.attri.pAttrs;
}
if(enumTableFirst())
{
if(!LoadAttri(pAttr))
{
return false;
}
pAttr++;
}
closeTable();
}
m_ResonanceItems[nResonanceId][item.nItemId] = item.attri;
}while (enumTableNext());
}
closeTable();
}
}while (enumTableNext());
}
closeTable();
return true;
}