Files
mir_server/server/LogicServer/config/GameSettingCfg.h
aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

21 lines
438 B
C++

#pragma once
//游戏设置
#include"GameSets.h"
class CGameSetting :
protected CCustomLogicLuaConfig
{
public:
typedef CObjectAllocator<char> CDataAllocator;
typedef CCustomLogicLuaConfig Inherited;
public:
CGameSetting();
~CGameSetting();
//加载配置
bool LoadConfig(LPCTSTR sFilePath);
bool readConfigs();
public:
GAMESETSDATA2 m_DefaultGameSetting;
private:
CDataAllocator m_NewDataAllocator; //对象申请器
};