34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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/************************************************************************/
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/*
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/* 随机属性配置项读取器
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/*
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/************************************************************************/
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class CRandAttrReader :
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public CCustomLogicLuaConfig
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{
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public:
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typedef CCustomLogicLuaConfig Inherited;
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typedef CObjectAllocator<char> CDataAllocator;
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public:
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/*
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* Comments: 读取随机属性配置表
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* Param lua_State * L: lua虚拟机对象
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* Param PRANDOMATTRTERM pRandAttrTerms: 随机属性表(读取缓冲区)
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* Param INT_PTR numTermToRead: 要读取的属性数量(缓冲区结构数量)
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* @Return bool: 返回正数表示读取成功且返回值为读取的数量(不一定等于参数numTermToRead),返回负数表示读取失败
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*/
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INT_PTR readConfig(lua_State* L, PRANDOMATTRTERM pRandAttrTerms, CDataAllocator &dataAllocator, INT_PTR numTermToRead);
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protected:
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//读取物品属性配置值
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GAMEATTRVALUE readAttrValue(const tagGameAttributeType attrType, LPCSTR sName);
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protected:
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//覆盖错误输出函数
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void showError(LPCTSTR sError);
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public:
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~CRandAttrReader();
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}; |