//tolua_begin namespace TeamFun { /* * Comments:获取队伍的队长指针 * Param unsigned int nTeamId:队伍id * @Return void*: */ void* getTeamCaptain(unsigned int nTeamId); /* * Comments:获取队伍的队长指针 * Param void * pTeam:队伍指针 * @Return void*: */ void* getTeamCaptain(void* pTeam); /* * Comments:获取本人所在的擂台的id,本擂台可能是单人也可能是队伍的 * @Return unsigned int:没有则返回0 */ unsigned int getChallenge(unsigned int nTeamId); /* * Comments:设置本人的擂台id * Param unsigned int nChalllengeId:擂台id * @Return void: */ void setChallenge(unsigned int nTeamId,unsigned int nChalllengeId); /* * Comments:设置队伍的副本id,如果队伍不在副本中,设置成0 * Param unsigned int nTeamId: * Param int nFbId: * @Return void: */ void setTeamFubenId(unsigned int nTeamId,int nFbId); /* * Comments:返回队伍中的动态变量 * Param lua_State * L: * @Return int: */ int getDyanmicVar( lua_State *L ); /* * Comments:设置定时执行的时间 * Param unsigned int nExpiredTime:过期时间 * @Return bool:成功返回true */ bool setTeamTimer( unsigned int nTeamId, unsigned int nExpiredTime ); }; //tolua_end