#pragma once /* 玩家宝物功能系统 */ class CTreasureSystem :public CEntitySubSystem { public: //初始化 virtual bool Initialize(void* data, size_t size); void OnEnterGame(); //处理消息逻辑 void ProcessNetData(INT_PTR cmd, CDataPacketReader& packet); void ActorBless(CDataPacketReader& pack); //每天刷新 void RefreshBless(int nDay = 1); };