#pragma once extern string g_ConfigPath; class CLogServer { public: CLogServer(char *pszFileName); ~CLogServer() {} bool StartServer(); bool StopServer(); public: CLoggerServerSocket* pLoggerSrv; CChatLogServerSocket* pChatLogSrv; }; class GameServerLog { public: static CLogServer * g_pLogServer ; }; inline CLogServer* GetLogServer( ){return GameServerLog::g_pLogServer;}