if ( _DEBUG ) set( libservercommon "servercommon_d" ) else() set( libservercommon "servercommon_r" ) endif() message( status " using bundled ${libservercommon}..." ) find_path( LIBSERVERCOMMON_INCLUDE_DIR NAMES AchieveData.h ActorCacheDef.h ActorDbData.h ActorOfflineMsg.h CommonDef.h Consignment.h DBProto.h Fuben.h GemItemProperty.h GuildDb.h HeroData.h InterAction.h InterServerComm.h Msg.h PetData.h ServerDef.h SkillDbData.h UserItem.h CustomGateManager.h CustomGlobalSession.h CustomJXClientSocket.h CustomJXServerClientSocket.h CustomServerClientSocketEx.h CustomServerGate.h CustomServerGateUser.h CustomSessionClient.h Encrypt.h FileLogger.h GateProto.h HandleMgr.h HandleStat.h JXAbsGameMap.h LogSender.h LogType.h MapSearchNode.h mjEdcode.h mjProto.h NetworkDataHandler.h SqlHelper.h stlastar.h #NAMES *.h *.hpp PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../sdk/commonLib/include ${CMAKE_CURRENT_LIST_DIR}/../../../sdk/commonLib/def ) find_library( LIBSERVERCOMMON_LIBRARIES NAMES ${libservercommon} PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../libs )