if ( _DEBUG ) set( libGameCommon "GameCommon_d" ) else() set( libGameCommon "GameCommon_r" ) endif() message( status " using bundled ${libGameCommon}..." ) find_path( LIBGAMECOMMON_INCLUDE_DIR NAMES AdvanceAstar.h AMClient.h AppItnMsg.h BufferAllocatorEx.h BufferAllocator.h CBPTypes.h CFilter.h CLVariant.h cp.h CRC16.h CustomClientSocket.h CustomFileDB.h CustomHashTable.h CustomLuaClass.h CustomLuaConfig.h CustomLuaPreProcess.h CustomLuaProfiler.h CustomLuaScript.h CustomServerClientSocket.h CustomServerSocket.h CustomSortList.h CustomWorkSocket.h DataPacket.hpp DataPacketReader.hpp DefExceptHander.h EDPass.h FDOP.h FileDB_test.h LangTextSection.h LuaCLVariant.h LuaLangTextSection.h LuaToBP.h LuaVariantClass.h MiniDateTime.h NameAllocator.h ObjectAllocator.hpp ObjectAllocStat.hpp PathThreadLocale.h SendPackPool.h ShareUtil.h SingleObjectAllocator.hpp Singleton.hpp SQL.h SQLiteDB.h StackWalker.h TimeCall.h TimeStat.h utf8_output.h VirturalMap.h WinService.h EDCode.h #NAMES *.h *.hpp PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../../GameCommon/cpp/include ) find_library( LIBGAMECOMMON_LIBRARIES NAMES ${libGameCommon} PATHS ${CMAKE_CURRENT_LIST_DIR}/../../../../GameCommon/cpp/libs )