//是否死亡 class AINodeIsDeath : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //是否有可接任务 class AINodeHasTask : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //是否能进行任务 class AINodeCanTask: public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //是否还有小飞鞋 class AINodeHasFlyShoes : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //周围是否有怪物 class AINodeHasMonster : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //能否攻击目标 class AINodeCanAttack : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //目标在可攻击范围内 class AINodeTarInAttkRange : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //(移动)坐标点为目标旁边 class AINodeMovePointIsNearTar : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //(移动)坐标点为当前位置 class AINodeMovePointIsPosi : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //(移动)坐标点为可到达的 class AINodePiCanArrive : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); }; //能进行下一个动作 class AINodeCanNextAction : public AINodeBase { private: static AINodeRegister reg; public: virtual NodeExecState Execute(CRobotClient* pActor, int level = 0, bool isLog = false); };