#include #include #include #ifdef WIN32 #include #include #include #include #endif #include <_ast.h> #include <_memchk.h> #include #include #include #include #include #include #include #include extern "C" { #include #include } #define StrToInt _StrToInt #define NO_USE_AMSERVER #include "md5.h" #include "ShareUtil.h" #include "BufferAllocator.h" #include "AppItnMsg.h" #include "DataPacket.hpp" #include "SQL.h" #include "DataPacketReader.hpp" #include "DataPacket.hpp" //#include "EDPass.h" #include "CustomLuaMyLoad.h" #include "CustomLuaScript.h" #include "CustomLuaConfig.h" #include "SendPackPool.h" #include "CustomWorkSocket.h" #include "CustomClientSocket.h" #include "CustomServerClientSocket.h" #include "CustomServerSocket.h" #include "CustomServerClientSocketEx.h" #include "ServerDef.h" #include "CommonDef.h" #include "InterServerComm.h" #include "CustomJXClientSocket.h" #include "CustomJXServerClientSocket.h" #include "GateProto.h" #include "LogType.h" #include "LogSender.h" #include "FileLogger.h" #include "CustomExceptHander.h" //#include "AMClient.h" #include "SSProto.h" #include "RankMgr.h" //#include "SSGateUser.h" //#include "SSGate.h" //#include "SSGateManager.h" #include "SessionDBRequestHostInterface.h" #include "SessionDataHandle.h" #include "SessionClient.h" #include "SessionServer.h" #include "SessionCenter.h" #include "SessionCenterClient.h" #include "SSManager.h" #include "ObjectCounter.h" #include "TimeStat.h" #include "PerformanceWatcher.h" #include "PerformanceWatcher.h" #include "SSConfig.h" #include "wrand.h" #include "FDOP.h" using namespace jxSrvDef; using namespace jxInterSrvComm;