#pragma once //跨服子系统 class CCrossSystem: public CEntitySubSystem { public: CCrossSystem(); ~CCrossSystem(); virtual bool Initialize(void *data,SIZE_T size); void ProcessNetData(INT_PTR nCmd,CDataPacketReader &packet ); void TriggerEvent(INT_PTR nSubEvent,INT_PTR nParam1=-1,INT_PTR nParam2=-1,INT_PTR nParam3=-1,INT_PTR nParam4=-1); //获取玩家在跨服的唯一id void GetCrossServerActorId(); //请求登录 void LoginCrossServer(); // void SendCrossServerInfo(int nCrossActorId, int nSouthActorId); private: bool m_bCrossWorldOne; //是否为跨服天下第一 };