#pragma once #include "LuaConfigBase.h" #include "attr/AttrDef.h" /// 武魂一个级的属性 typedef LuaArray LvProp; typedef LuaArray Prop; struct SoulCfg{ Prop prop; IntArray lianHun; }; /// 武魂系统的配置 class CSoulConfig : public CLuaConfigBase { bool ReadPropOneLevel(LvProp& lvProp); public: CSoulConfig(void); ~CSoulConfig(void); virtual bool ReadAllConfig(); SoulCfg soulCfg; };