#pragma once class CActor; // 玩家消息处理 class EventDispatcher { private: EventDispatcher(){}; ~EventDispatcher(){}; public: static void Init(); // 处理玩家消息 static bool OnActorEvent(CActor* pActor, INT_PTR nEventID, CScriptValueList & paramList, CScriptValueList & retParamList); // 注册脚本处理的消息 static bool RegistActorEvent(INT_PTR nEventID); };