#include #include #include #include #ifndef _USE_TRY_CATCH #define _USE_TRY_CATCH    #endif #ifdef WIN32 #include #include #include #include #include #endif #include <_ast.h> #include <_memchk.h> #include #include #include #include #include "ServerDef.h" #include "GateProto.h" #include "CommonDef.h" #include "ShareUtil.h" #include "BufferAllocator.h" #include "AppItnMsg.h" #include #include #include "TimeStat.h" #include "sha1.h" #include "base64.h" #include #include "DataPacket.hpp" #include "SendPackPool.h" #include "CustomWorkSocket.h" #include "CustomClientSocket.h" #include "CustomServerClientSocket.h" #include "CustomServerSocket.h" #include "wrand.h" #include "StackWalker.h" #include "DefExceptHander.h" #include "CustomExceptHander.h" #include "crc.h" #include "Encrypt.h" //#include "NetworkDataHandler.h" #include "GateServerProto.h" #include "CustomGateClient.h" //这些是Lua读写配置需要添加的函数 extern "C" { #include #include #include } #include #include #include #include #include "CustomLuaMyLoad.h" #include "CustomLuaScript.h" #include "CustomLuaConfig.h" #include "LuaToBP.h" //using namespace wylib; using namespace wylib::stream; using namespace jxSrvDef;