#include #include #ifdef WIN32 #include #include #include #endif #include #include <_ast.h> #include <_memchk.h> #include #include #include #include #include #include"Define.h" #define StrToInt _StrToInt #include "ShareUtil.h" #include "BufferAllocator.h" #include "AppItnMsg.h" //#include "db/SqlHelper.h" #include "DataPacket.hpp" #include "DataPacketReader.hpp" #include "SendPackPool.h" #include "CustomWorkSocket.h" #include "CustomClientSocket.h" #include "CustomServerClientSocket.h" #include "CustomServerClientSocketEx.h" #include "CustomServerSocket.h" #include "ServerDef.h" #include "ServerMailDef.h" #include "CustomJXClientSocket.h" #include "GateProto.h" #include "../../LogicServer/script/interface/PropertyIDDef.h" #include "../../LogicServer/property/PropertyDef.h" #include "../../LogicServer/property/PropertySet.h" #include "ActorOfflineMsg.h" #include "QuestData.h" #include "LoadString.h" #include "SQL.h" #include "ObjectCounter.h" #include "TimeStat.h" #include "../../LogicServer/script/interface/SystemParamDef.h" #include "CustomServerGateUser.h" #include "CustomServerGate.h" #include "CustomGateManager.h" #include "CustomGlobalSession.h" #include "CustomSessionClient.h" #include "InterServerComm.h" #include "ActorCacheDef.h" #include "DBSessionClient.h" #include "DBProto.h" #include "JobZyCountMgr.h" #include "EsqlMgr.h" #include "GateDBRequestHandler.h" #include "DBGateUser.h" #include "DBGate.h" #include "DBGateManager.h" #include #include //关键字过滤用的 #include "DBDataServer.h" #include "DBServer.h" #include "../../LogicServer/attr/AttrDef.h" #include "DBNSClient.h" #include "CustomJXServerClientSocket.h" #include "LinkedList.h" #include "HandleStat.h" #include "HandleMgr.h" #include "LogicDBRequestHostInterface.h" #include "LogicDBRequestHandler.h" #include "DBDataCache.h" #include "DBDataClientHandler.h" #include "DBDataClient.h" #include "MiniDateTime.h" //时间用的 using namespace jxSrvDef; #include "PropertyDef.h" #include "ActorDbData.h" #include "SkillDbData.h" #include "UserItem.h" #include "PetData.h" #include "HeroData.h" #include "HallowsDef.h" #include "GameSets.h" #include "GhostDef.h" //#include "encrypt/CRC.h" //#include "encrypt/Encrypt.h" //#include "dataProcess/NetworkDataHandler.h" #include "FileLogger.h" #include "LogSender.h" #include "LogType.h" #include "DBCenterClient.h" #include #include #include //#include "EDPass.h" using namespace wylib::stream; using namespace wylib::string; using namespace jxInterSrvComm::DbServerProto; using namespace jxInterSrvComm::NameServerProto; extern "C" { #include #include #include } #include "CustomLuaMyLoad.h" #include "CustomLuaScript.h" #include "CustomLuaConfig.h" #include "DBConfig.h" #include "StackWalker.h" #include "DefExceptHander.h" #include "CustomExceptHander.h" //#include "WinService.h" #ifdef _DEBUG #else /* #ifndef _USE_TRY_CATCH #define _USE_TRY_CATCH    #endif */ #endif //#include "./misc/AllocForSTL.hpp"