// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include #include #include #ifdef WIN32 #include #include #include #endif #include "_osdef.h" #include "_ast.h" #include <_memchk.h> #include #include #include #include #include #include #include #include #include #include using namespace std; extern "C" { #include #include #include } #include #include <_ast.h> #include <_memchk.h> #include #include #include #include #include "ShareUtil.h" #include "BufferAllocator.h" #include "ObjectAllocator.hpp" #include "SingleObjectAllocator.hpp" #include "AppItnMsg.h" #include #include #include "EDPass.h" #include #include "DataPacket.hpp" #include "DataPacketReader.hpp" #include "SendPackPool.h" #include "CustomWorkSocket.h" #include "CustomServerSocket.h" #include "CustomServerClientSocket.h" #include "ServerDef.h" #include "CustomJXServerClientSocket.h" #include "SQL.h" #include "CustomLuaScript.h" #include "CustomLuaConfig.h" #include "DefExceptHander.h" #include "FileLogger.h" #include "MiniDateTime.h" #include "HttpParamParser.h" #include "SrvConfig.h" #include "AMClientSocket.h" #include "AMServerSocket.h" #include "Product.h" #include "md5.h" #include "EDCode.h" #include "FDOP.h" namespace HttpUtility { typedef unsigned char BYTE; BYTE toHex(const BYTE &x); BYTE fromHex(const BYTE &x); string URLEncode(const string &sIn); string URLDecode(const string &sIn); } extern bool bAMEngineStartSucceed ; // TODO: reference additional headers your program requires here