//成就的条件 #pragma once #pragma pack (push, 1) typedef struct tagAchieveCondition { WORD wEventID; //成就事件ID int nCount; //事件的数量 }ACHIEVECONDITION,*PACHIEVECONDITION; //成就徽章 typedef struct tagAchieveBabge { WORD wBabgeID; //徽章ID int nCount; //完成的数量 }ACHIEVEBABGE,*PACHIEVEBABGE; typedef struct tagOffLineAchieveData { int nType; int nSubType; int nWay; int nValue; tagOffLineAchieveData() { memset(this, 0, sizeof(*this)); } }OffLineAchieveData; #pragma pack(pop)