#define USE_EPOLL false #include #include #include #include "os_def.h" #include <_ast.h> #ifndef _MSC_VER #include #include #include #include #include #include #include #include #include #endif #include #include #include #include #include #include "share_util.h" #include "memory/buffer_allocator.h" #include "memory/memory_container.hpp" #include "appitnmsg.h" #include "data_packet.hpp" #include "data_packet_reader.hpp" #include "net/send_packet_pool.h" #include "net/work_socket.h" #include "net/net_client.h" #include "net/server_socket.h" #include "server_def.h" #include "gate/gate_proto.h" #include #ifdef _MSC_VER #include "statistic/time_stat.h" #endif #include "encrypt/CRC.h" #include "encrypt/Encrypt.h" #include "flog/file_logger.h" #include "second_time.h" #include "container/static_hash_table.h" #include #include #include #include "encrypt/EDPass.h" extern "C" { #include #include #include } #include "luabase/base_lua.h" #include "luabase/base_lua_config.h" #include "luabase/script_value.hpp" #include "luabase/script_value_list.h" #include "luabase/lua_pre_process.h" #include "luabase/vsp_def.h" #include "luabase/base_script.h" #include "utils/fdop.h" #include "gate_def.h" #include "srv/socket_srv.h" #include "gate_server.h" #include "config/ws_gate_config.h" #include "client/client.h" #include "srv/game_client_mgr.h" #include "gameworld/game_world_client.h"