#ifndef _WING_H_ #define _WING_H_ #include "common.h" #include "skill_data.h" #include "common/datalist.h" #define MAX_WING_SKILL 8 //对应wingsystem的MAX_SKILL #define MAX_WING_EQUIP 4 #pragma pack(push, 1) struct WingSkill : public BaseSkillData { int64_t guid_; }; struct WingRankData { int skill_grid_; //技能空格 int skill_cnt_; //技能个数 BaseSkillData skill_list_[MAX_WING_SKILL]; }; struct WingRankDbData { WingRankData data_; StaticDataList equip_; }; #pragma pack(pop) #endif