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aixianling
2025-01-09 17:45:40 +08:00
commit 5c9f1dae4a
3482 changed files with 1146531 additions and 0 deletions

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//tolua_begin
namespace TeamFun
{
/*
* Comments:获取队伍的队长指针
* Param unsigned int nTeamId:队伍id
* @Return void*:
*/
void* getTeamCaptain(unsigned int nTeamId);
/*
* Comments:获取队伍的队长指针
* Param void * pTeam:队伍指针
* @Return void*:
*/
void* getTeamCaptain(void* pTeam);
/*
* Comments:获取本人所在的擂台的id,本擂台可能是单人也可能是队伍的
* @Return unsigned int:没有则返回0
*/
unsigned int getChallenge(unsigned int nTeamId);
/*
* Comments:设置本人的擂台id
* Param unsigned int nChalllengeId:擂台id
* @Return void:
*/
void setChallenge(unsigned int nTeamId,unsigned int nChalllengeId);
/*
* Comments:设置队伍的副本id如果队伍不在副本中设置成0
* Param unsigned int nTeamId:
* Param int nFbId:
* @Return void:
*/
void setTeamFubenId(unsigned int nTeamId,int nFbId);
/*
* Comments:返回队伍中的动态变量
* Param lua_State * L:
* @Return int:
*/
int getDyanmicVar( lua_State *L );
/*
* Comments:设置定时执行的时间
* Param unsigned int nExpiredTime:过期时间
* @Return bool:成功返回true
*/
bool setTeamTimer( unsigned int nTeamId, unsigned int nExpiredTime );
};
//tolua_end