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server/LogicServer/script/interface/AchieveEvent.h
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60
server/LogicServer/script/interface/AchieveEvent.h
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#pragma once
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//成就系统中用到的各种事件
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//tolua_begin
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enum tagAchieveAtomEventID
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{
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eAchieveEventIdNone = 0, //占位的
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// eAchieveEventLogin = 1, //登陆游戏 参数1:是否使用登陆器,参数2:登陆的天数,参数3:流失的天数,参数4:提取元宝的数目,参数5:合服登陆的天数
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// eAchieveEventLevelUp = 2, //等级提升 参数1:等级数
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// eAchieveEventFinishQuest = 3, //完成任务 参数1:任务id
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// eAchieveEventJoinGuild = 4, //加入帮派
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// eAchieveEventEnterFb = 5, //进入副本 参数1:副本id
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// eAchieveEventEquipStrong = 6, //装备强化
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// eAchieveEventEquipEnlay = 7, //嵌入宝石 参数1:魂石的等级 参数2:此等级魂石的数量
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// eAchieveEventShopBuy = 8, //商城购买物品 参数1:物品id 参数2:物品数量
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// eAchieveEventCoinChange = 9, //银两 参数1:银两数量
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// eAchieveBindCoinChange = 10, //绑定银两 参数1:绑定银两数量
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// aAchieveEventEnterScene = 11, //进入场景 参数1:场景id
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// aAchieveEventConsumerYuanbao = 12, //消费元宝 参数1:数量
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// aAchieveDrawYuBao = 13, //提取元宝 参数1:元宝数量
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// aAchiveCircleTimes = 14, //转生 参数1:转生的次数
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// aAchiveCheckTimes = 15, //签到 参数1:签到的次数
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// aAchivePassFuben = 16, //通过副本 参数1:副本id
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// aAchiveBattle = 18, //战斗力 参数1:战斗力值
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// aAchiveSignInTimes = 19, //签到 参数1:签到的次数
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nAchieveLevel = 1, // 等级
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nAchieveCircle = 2, //转生
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nAchieveJmLevl = 3, //经脉
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nAchieveBless = 4, //祝福
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nAchieveActorNum = 5, //数值资源
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nAchieveRecharge = 6, //充值
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nAchieveKillMonster = 7, //杀怪
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nAchieveFuBen = 8, //通关副本
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nAchieveGuildDonate = 9, //行会捐献
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nAchieveRecover = 10, //回收
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nAchieveForge = 11, //金刚石锻造
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nAchieveLogin = 12, //登录
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nAchieveContinueLogin = 13, //连续登陆
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nAchieveEquipment = 14, //装备
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nAchieveCompleteAchieve= 15, //完成其他成就
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nAchieveGetDonateValue = 16, //累计获得行会贡献
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nAchieveActivity = 17, //累计参加活动
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nAchieveCost = 18, //累计消耗
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nAchieveStrengthenLv = 19, //强化
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nAchieveSoulJadeLv = 20, //魂玉等级
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nAchieveCostItem = 21, //消耗道具 21
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nAchievekillOneMonster = 22, //击杀某种怪物 22
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nAchieveKillSZBoss = 23, //挑战神装boss 23
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nAchieveGetSZBossAward = 24, //获得神装boss奖励
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nAchieveJionSBKGuild = 25, //成为沙巴克成员
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nAchieveJoinJDFuben = 26, //参与禁地副本次数
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nAchieveCompleteActivity = 27, //累计完成活动
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nAchieveRechargeDay = 28, //累计充值天数
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nAchieveDropItem = 29, //掉落成就
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nAchieveZL = 30, //此项仅做标记,实际战令任务的捐献不走成就类型,注意不同任务捐献相同道具的情况下全部单独计算
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nAchieveRealRecharge = 31, //充值(返利卡充值不计算)
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eMaxAtomEventID, //最大的原子事件的ID
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};
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//tolua_end
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