This commit is contained in:
aixianling
2025-01-09 17:45:40 +08:00
commit 5c9f1dae4a
3482 changed files with 1146531 additions and 0 deletions

View File

@@ -0,0 +1,85 @@
#include "StdAfx.h"
using namespace jxSrvDef;
CCommonClient::CCommonClient()
{
SetClientName(_T("普通逻辑"));
m_vFreeList.setLock(&m_vFreeListLock);
}
CCommonClient::~CCommonClient()
{
m_vFreeList.flush();
for (INT_PTR i = 0; i < m_vFreeList.count(); i++)
{
CDataPacket* dp = m_vFreeList[i];
if(dp) {
dp->setPosition(0);
flushSendPacket(*dp);
}
}
m_vFreeList.clear();
}
VOID CCommonClient::OnDispatchRecvPacket(const jxSrvDef::INTERSRVCMD nCmd, CDataPacketReader &inPacket)
{
if (nCmd <= 0)
{
if(nCmd <0)
{
OutputMsg(rmWaning, _T("%s recv unknown msg[id=%d]"), __FUNCTION__, (int)nCmd);
}
return;
}
CDataPacket *outPacket = AllocSendPacket();
if (!outPacket)
{
OutputMsg(rmError, _T("%s Alloc Packet Failed"), __FUNCTION__);
return;
}
outPacket->writeBuf(inPacket.getOffsetPtr(), inPacket.getAvaliableLength());
GetGlobalLogicEngine()->GetNetWorkHandle()->PostInternalMessage(
SSM_COMMONLOGIC_2_LOGIC_DATA, // 公共服务器 -> 逻辑服务器
nCmd, // 消息ID
(INT_PTR)outPacket); // 消息数据
}
jxSrvDef::SERVERTYPE CCommonClient::getLocalServerType()
{
return jxSrvDef::GameServer;
}
LPCSTR CCommonClient::getLocalServerName()
{
return GetLogicServer()->getServerName();
}
int CCommonClient::getLocalServerIndex()
{
return GetLogicServer()->GetServerIndex();
}
CDataPacket* CCommonClient::AllocSendPacket()
{
if (m_vFreeList.count() <= 0)
{
m_vFreeList.flush();
}
if (m_vFreeList.count() <= 0)
{
allocSendPacketList(m_vFreeList,512);
}
CDataPacket* m_TempData = m_vFreeList.pop();
m_TempData->setLength(0);
return m_TempData;
}
void CCommonClient::FreeBackUserDataPacket(CDataPacket *pPacket)
{
m_vFreeList.append(pPacket);
}

View File

@@ -0,0 +1,65 @@
#ifndef COMMON_CLIENT_H_
#define COMMON_CLIENT_H_
/*
此类实现了普通逻辑服务器连接公共逻辑服务器的客户端逻辑功能。普通逻辑服务器在引擎启动后创建此类对象,
设置公共服务器地址信息并且连接到公共逻辑服务器。一旦建立到公共服务器的连接后,就可以发送和接受消息。
发送消息给公共逻辑服务器:
CDataPacket &packet = allocProtoPacket(nCmdId);
// 填充消息数据包
fluashProtoPacket(packet);
引擎调用方式:
CComClient *pCClient = GetGlobalEngine()->GetCommonClient();
CDataPacket &packet = pCClient->allocProtoPacket(nCmdId);
// 填充消息数据包
pCClient->fluashProtoPacket(packet);
接受来自公共服务器的消息:
OnDispatchRecvPacket接受消息并且将消息转发给NetWorkHandler里头供逻辑线程处理。在NetWorkHandler
类里头实现对应消息的派发处理即可。
*/
class CCommonClient : public CCustomJXClientSocket
{
public:
typedef CCustomJXClientSocket Inherited;
CCommonClient();
virtual ~CCommonClient();
/*
* Comments: 回收空闲的CDataPacket类
* Param CDataPacket * pPacket:
* @Return void:
* @Remark: CommonClient收到来自CommonServer的数据包之后本地分配数据包对象将内容缓存起来然后通过逻辑线程处理。
逻辑线程处理完数据后,调用此接口释放数据包对象。
*/
void FreeBackUserDataPacket(CDataPacket* pPacket);
protected:
// 以下是实现基类的虚函数
virtual VOID OnDispatchRecvPacket(const jxSrvDef::INTERSRVCMD nCmd, CDataPacketReader &inPacket);
virtual jxSrvDef::SERVERTYPE getLocalServerType();
/* ★查询本地服务器的名称,以便正确的发送注册数据 */
virtual LPCSTR getLocalServerName();
/* ★查询本地服务器ID以便正确的发送注册数据默认的返回值是0 */
virtual int getLocalServerIndex();
virtual void OnRountine()
{
CCustomJXClientSocket::OnRountine();
}
/*
* Comments: 分配数据包,用于存储接收到的数据
* @Return CDataPacket*:
* @Remark: 接收线程接收到数据并非立即处理,而是缓存起来,交给逻辑线程统一处理
*/
CDataPacket* AllocSendPacket();
private:
CQueueList<CDataPacket*> m_vFreeList; //用来存放空闲的数据包
CCSLock m_vFreeListLock;
};
#endif