1651 lines
54 KiB
C
1651 lines
54 KiB
C
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#pragma once
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/****************************************************************************************/
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/* 逻辑服务器与客户端之间通信协议定义
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/****************************************************************************************/
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//下面是一些子系统ID的定义
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//tolua_begin
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enum tagSystemID
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{
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enDefaultEntitySystemID = 0, //默认的系统,如果没有子系统分派,就分派到这里
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enMoveSystemID = 1, //移动子系统的ID
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enPropertySystemID = 2, //属性子系的ID
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enObserverSystemID = 3, //观察者子系统的ID
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enBuffSystemID = 4, //Buff子系统的ID
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enSkillSystemID = 5, //技能子系统的ID
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enQuestSystemID = 6, //任务子系统的ID
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enEuipSystemID = 7, //装备子系统的ID
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enBagSystemID = 8, //背包子系统的ID
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enChatSystemID = 9, //聊天子系统的ID
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enGuildSystemID = 10, //行会子系统的ID
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enStaticCountSystemID = 11, //计数器系统的ID
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enStoreSystemID = 12, //商城系统的ID
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enDealSystemID = 13, //交易子系统的ID
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enActorVarSystemID = 14, //玩家变量系统
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enLootSystemID = 15, //拾取子系统的ID
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enTeamSystemID = 16, //队伍子系统的ID
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enGameSetsSystemID = 17, //游戏设置子系统的ID
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enTreasureSystem = 18, //宝物功能
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enBasicFunctionsSystemID= 19, //基础功能子系统
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enFubenSystemID = 20, //副本子系统的ID
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enInteractionID = 21, //交互子系统的ID
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enMsgSystemID = 22, //消息子系统
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enDepotSystemID = 23, //仓库子系统
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enPkSystemID = 24, //PK子系统
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enActivityID = 25, //活动系统
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enMiscSystemID = 26, //杂七杂八子系统,各种杂项的处理
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enConsignmentSystemID = 27, //交易行
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enAchieveSystemID = 28, //成就子系统
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enStrengthenSystemID = 29, //强化系统
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enEffectSystemID = 30, //特效子系统
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enGhostSystemID = 31, //神魔
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enPlatforMwelfareID = 32,//平台福利
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enCrossServerSystemID = 33, //跨服系统
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enPetSystemID = 34, //宠物子系统
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enLootPetSystemID = 35, //宠物捡取系统
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enRebateSystemID = 36, //返利系统
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en_ID37 = 37,
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en_ID38 = 38,
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enStallSystemID = 39, //摆摊子系统
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en_ID40 = 40,
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enFriendLogicSystemID = 41, //好友子系统
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en_ID42 = 42,
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en_ID43 = 43,
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enHeroSystemId = 44, //英雄子系统
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en_ID15 = 45,
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en_ID46 = 46,
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en_ID47 = 47,
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en_ID48 = 48,
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enBossSystemID = 49, //BOSS子系统
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enMailSystemID = 50, //邮件子系统
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enAlmirahSystemID = 51, //衣橱子系统(翅膀)
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enCheckSpeedSystemID = 52, //加速外挂子系统
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en_ID53 = 53,
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enNewTitleSystemID = 54, //新头衔子系统
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en_ID55 = 55,
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en_ID56 = 56,
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enCombatSystemID = 57, //职业竞技子系统
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enHallowsSystemID = 58, //圣物系统
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enReviveDurationSystemID= 59, //复活特权系统
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enRedPoint = 200, //红点协议
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enSystemCount, //逻辑部分用到的最大的
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enLoginSystemId = 255, //登陆子系统,用于登陆的判断
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};
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//杂七杂八系统的通信码
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enum eMiscSystemCode
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{
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cGetActorInfo =1, //获取玩家的信息
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cFcmExitGame =2, //防沉迷点击确定需要退出游戏
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cRankingData = 4, //请求排行榜数据
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cGetServerTime =5, //请求服务器的时间
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CSetQQBlueDiamond = 6,//设置蓝钻
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CGetQQBlueDiamond = 7,//蓝钻特权
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CGetQQBlueDiamondGift = 8,//设置蓝钻
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cEveryDayCheck = 29, //每日签到(没用,用的福利系统)
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cSaveGameSetData = 30, ///< 游戏设置保存
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cLoginBYLoginTools = 31, //是否使用登陆器登陆
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cGetActorBuffData = 33, //请求buff数据
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cChangeNameOp = 40, //改名字
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cGetNearActor = 44, //获取附近的玩家
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cCircleCount = 45, //每转转生人数
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cGetActorIdInRank = 46, //获取在排行榜的玩家id
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cGetActorInfoByNameFuzzy = 60, //模糊查询在线玩家
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cBuyMonthCard = 61, //购买月卡(byte:类型)
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cGetMonthCardAward = 62,//获取月卡奖励(byte:类型)
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cUseCdkey = 63,//使用激活码 (string:激活码)
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cBuyFrenzy = 64,//购买狂暴
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cGetMoBaiInfo = 65,//膜拜排行信息
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cGetsbkOfflineInfo = 66,//沙巴克信息
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cUpgreadOffice = 67,//升级官阶
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cLuckyTree = 68,//摇钱树
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cGetLuckyMoney = 69,//摇一摇
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cGetOnlineTime = 70,//获取累计登录时间
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cGetOnlineAward = 71,//获取累计登录奖励
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cGetSbkRank = 72,//沙巴克排行
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cGetCenterMoBaiInfo = 73,//跨服膜拜排行信息
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cUseNewCdkey = 74,//新的激活码 //主要是游戏猫项目
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sSendActorInfo =1, //下发玩家的信息
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sWriteFcmInfo =2, //开始填写防沉迷资料
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sFcm3Hour =3, //防沉迷的时间过了3小时
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sFcmLogin =4, //防沉迷的时间过了5小时
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sRankingUpdate = 5, //新增了或减少了排行榜,客户端要重新获取
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sRankList = 6, //发排行榜列表
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sRankData = 7, //发排行榜数据
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sSendServerTime= 8, //下发服务器的时间
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sSendAreaBuffData = 10, //玩家经过一个给buff的区域时,下发这个区域的属性
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sCountDown = 11, //给客户端发送一个倒计时
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sCreateScoreRecorder = 12,//创建一个计分器(INT64:计分器ID、STIRNG:计分器名称)
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sSetScoreRecorderItems = 13,//设置计分项的分值(INT64:计分器ID、WORD:变更的计分项的数量、STRING:计分项名称、INT:分值)
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sDeleteScoreRecorder = 14,//删除一个计分器(INT64:计分器ID)
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sAddSlave = 16, // 添加下属
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sRemoveSlave = 17, // 删除下属
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sScrEffect = 18,//播放全屏特效
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sScrEffectCode = 19, //播放全屏特效,与消息18的区别是,这个是代码实现的特效
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sNoticeExpChange = 20, //有玩家经验改变
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sChangeEntityModel = 26, //改变实体模型
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sSendOpenServerDays = 28, //下发开服第几天
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sSendGetacivityAwardTips = 29, //下发领取奖励的提示
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sSendGameSetData = 31, ///< 下发游戏设置的数据
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sDeleteSceneEffect = 32, //下发删除全屏场景特效
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sSendActorBuffData = 33, //返回buff数据
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//sSendCombinSbkData = 34, //返回合区沙城争霸的数据
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//sSendDrayYbRankData = 35, //返回合区充值排行榜
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//sSendCombineAwadrdTips = 36, //下发合区奖励的提示
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sSendCombineActGift = 34, //[影魅合服]下发活跃度好礼情况
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sSendCombineFirstCharge=35, //[影魅合服]下发首冲奖励领取情况
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sSendCombineConsumeRank=36, //[影魅合服]下发土豪排行榜数据
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sSendMysticShopItem = 37, //下发神秘商店商品
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sSendBuyMysticResult = 38, //返回购买神秘商店的商品是否成功
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sSendBuyMysticRecord = 40, //下发神秘商店购买记录
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//sSendTempCombineTime= 41, //下发服务器的合区时间(用于后台设置开启某些系统用)影魅合服屏蔽
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sSendCombineSbkInfo =41, //[影魅合服]下发英雄霸主占领情况
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sSendCombineHuntCount = 42, //[影魅合服]下发狩猎剩余名额
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//sOpenRedGift = 42, //打开赠送界面
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sOpenOldPlayerBack = 43, //打开/关闭老玩家回归图标
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sGetNearActor = 44, //获取附近的玩家
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sCircleCount = 45, //升级转生
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sGetActorIdInRank = 46, //返回在排行榜的玩家id
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sBeforeAuctionList = 48, //下发温泉竞拍前数据
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sAfterAuctionList = 49, //下发竞拍后的数据
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sSendAskJoinPool = 50, //邀请人进入池中
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sSendHotAuctionTime = 51, //下发竞拍还剩下的秒数
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sSendCustomEffect = 56, //控制客户端个性特效
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sSendTurnOnOffIconFlag = 57, //设置图标打开或关闭
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sSendActorInfoByNameFuzzy = 60, //下发模糊查询的在线玩家
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sGetMoBaiInfo = 65,//膜拜排行信息
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sGetsbkOfflineInfo = 66,//沙巴克信息
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sWorldLevel =68, //世界等级信息
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sWorldLevelClose =69, //世界等级信息图标关闭
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//sBanneretLeftTimes = 71, ///< 爵位剩余名额
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sSendLackItem = 72, ///< 缺少爵位相关物品
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//sBanneretLeftFreeHornTimes = 73, ///< 免费传音次数
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sVestName = 77, //下发怪物归属
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sSendPkValueWashCount = 78, //发送洗红名次数
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sSendChangeNameResult = 79, //发送改名结果
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sUseCdkey = 80,//使用激活码结果 (byte:结果,0成功,>1为错误码)
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sCrossAtvArea = 81,//通过活动区域 (byte:结果,0进入,1为离开)
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sGetQQBlueDiamond = 82,//蓝钻特权
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sLuckyTree = 83,//摇钱树
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sGetLuckyMoney = 84,//摇一摇
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sGetOnlineTime = 85,//获取累计登录时间
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sGetSbkRank = 86,//沙巴克排行
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sGetCenterMoBaiInfo = 87,//跨服膜拜排行信息
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sFcmUseOnline = 88,//防沉迷,登陆
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sFcmUseOffline = 89,//防沉迷,离线
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sFcmUseHeatbeat = 90,//防沉迷,心跳
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sFcmAllUseHeatbeat = 91,//防沉迷,心跳
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sFcmClientTip = 92,//防沉迷,通知客户端
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};
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enum tagBossSystemCode
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{
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// cBossFubenOpt = 2,
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// cGetOneBossInfo = 3, //请求一个boss信息
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// cGetWildBossSts = 7, //请求野外BOSS状态
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// cGetWorldBossSts = 8, //请求世界BOSS状态
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// cGetBossLastKillTime = 9, //[通用方法]请求BOSS被击杀的最后时间
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// cTeleToBoss = 11, //[通用方法]传送到某个BOSS处
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// cAnheiBossAsk = 12, //请求boss之家boss刷新情况
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cRequestBossInfo = 1, //请求boss信息
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cTeleToBoss = 2, //[通用方法]传送到某个BOSS处
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sSendBossInfo = 1,
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sTeleToBoss = 2, //[通用方法]传送到某个BOSS处
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sBossBelong = 3, //[通用方法]boss归属
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sBossTimes = 4, //[通用方法]boss 次数
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sSendCurPlayerNum = 5, //当前副本中玩家人数
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sSendBossResult = 6, //发送打Boss结果
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// sSendBossFubenInfo = 2,
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// sSendOneBossInfo = 3, //下发一个boss信息
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// sSendKungfuAttack = 4, //攻击练功师怪的数据
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// sBossHome = 6, //返回boss之家信息
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// sSendWildBossSts = 7, //下发野外BOSS状态
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// sSendWorldBossSts = 8, //下发世界BOSS状态
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// sSendBossLastKillTime = 9, //[通用方法]下发BOSS被击杀的最后时间
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// sNoticeBossIcon = 10, //[通用方法]通知客户端显示某个BOSS的头像
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// sAnheiBossAsk = 12, //发送boss之家boss刷新情况
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//sBossSystemSendDigBossAward=13,//发送挖boss奖励
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};
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//装备子系统的网络命令码
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enum tagEquipSystemCode
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{
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//通过GUID装备 一个物品,Uint64:ItemGuid
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cTakeOnEquip=1,
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//脱下一件装备,参数是装备的GUID,Uint64:ItemGuid
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cTakeOffEquipWithGuid =2,
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//获取自身的装备数据
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cGetEquip=3,
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//获取其他玩家的装备
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cGetOtherEquip=5,
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//设置是否隐藏时装
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cSetHideFationCloth =6,
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//查看玩家的信息
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cGetRankOtherEquip =7,
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//查看跨服玩家的信息
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cGetCenterRankOtherEquip =8,
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//查看非活动副本Boss归属玩家信息
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cGetBelongActorInfo = 15,
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//最大的ID,用于判断
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//cMaxEquipCodeID ,
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//通知客户端装备一件物品,BYTE:nPos,Uint64:ItemGuid
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sTakeOnEquip =1,
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//通知客户端脱下一件装备,BYTE:nPos
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sTakeOffEquip =2,
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//初始化玩家的装备BYTE:nCount, (BYTE:nPos, 装备的数据) nCount 个
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sGetUserEquip =3,
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|
|
|||
|
|
//装备的耐久发生变化BYTE:nPos,unsigned int:nDua
|
|||
|
|
sEquipDataChage =4,
|
|||
|
|
|
|||
|
|
//查看其他玩家的装备
|
|||
|
|
sGetOtherEqip =5,
|
|||
|
|
|
|||
|
|
// 删除一件装备(BYTE:nPos, guid)
|
|||
|
|
sDelEquip = 6,
|
|||
|
|
|
|||
|
|
//查看玩家的信息
|
|||
|
|
sGetRankOtherEquip =7,
|
|||
|
|
//查看跨服玩家的信息
|
|||
|
|
sGetCenterRankOtherEquip =8,
|
|||
|
|
|
|||
|
|
//返回不能回收的装备id
|
|||
|
|
sCannotRecoverEquip=9, //delete
|
|||
|
|
|
|||
|
|
//查看离线玩家英雄新消息
|
|||
|
|
sViewOfflineUserHero=10, //delete
|
|||
|
|
|
|||
|
|
sSendRingCd = 11,
|
|||
|
|
|
|||
|
|
sSendReliveRingCd = 13,
|
|||
|
|
|
|||
|
|
sSendBelongActorInfo = 15,//非活动副本Boss归属玩家信息
|
|||
|
|
};
|
|||
|
|
//帮派子系统的命令码
|
|||
|
|
enum tagGuildSystemCode
|
|||
|
|
{
|
|||
|
|
cGuildInfo=1, //请求本帮派的详细信息
|
|||
|
|
cGuildMember = 2, //帮派成员列表
|
|||
|
|
cGuildList=3, //本服内的所有帮派
|
|||
|
|
cAddGuild = 4, //创建帮派
|
|||
|
|
cDelGuild=5, //删除帮派
|
|||
|
|
cJoinApplyMsgList=6, //显示用户申请加入的帮派的申请
|
|||
|
|
cGuildBuilds = 7, //行会建筑
|
|||
|
|
cUpdateMemo=8, //更新帮派公告
|
|||
|
|
cGuildDonate = 9, //帮派捐献
|
|||
|
|
cJoinApply=10, //用户提交加入帮派的申请
|
|||
|
|
cDeleteMember=11, //剔除成员
|
|||
|
|
cChangeGuildPos=12, //设置职位
|
|||
|
|
cLeaderChange=13, //帮主让位
|
|||
|
|
cLeftGuild=14, //离开行会
|
|||
|
|
cSetAddMemberFlag = 15, //设置直接加入
|
|||
|
|
cGuildUpdateBuild = 16, //升级建筑
|
|||
|
|
cDealGuildApply = 17, //处理申请信息
|
|||
|
|
cImpeachGuildMember = 18, //弹劾上级成员
|
|||
|
|
cDeclareWar = 19, //宣战
|
|||
|
|
cGuildDonateInfo = 21, //贡献信息
|
|||
|
|
cGuildWarList = 22, //宣战列表
|
|||
|
|
cGuildLog = 23, //行会日志
|
|||
|
|
cGuildGetSbkAward= 24, //沙巴克领奖
|
|||
|
|
cGuildGetSbkInfo= 25, //沙巴克信息
|
|||
|
|
|
|||
|
|
sGuildInfo=1, //本帮派的详细信息,包括帮派名称,阵营,帮主名称等等
|
|||
|
|
sGuildMember=2, //帮派成员列表
|
|||
|
|
sGuildList=3, //本服内的所有帮派
|
|||
|
|
sAddGuild=4, //返回创建帮派结果
|
|||
|
|
sDelGuild=5, //删除帮派
|
|||
|
|
sJoinApplyMsgList = 6, //申请列表
|
|||
|
|
sGuildBuilds = 7, //行会建筑
|
|||
|
|
sUpdateMemo = 8, //更新公告
|
|||
|
|
sGuildDonate = 9, //帮派捐献
|
|||
|
|
sJoinApply=10, //用户提交加入帮派的申请
|
|||
|
|
sDeleteMember=11, //剔除成员
|
|||
|
|
sChangeGuildPos=12, //设置职位
|
|||
|
|
sLeaderChange=13, //帮主让位
|
|||
|
|
sLeftGuild=14, //离开行会
|
|||
|
|
sSetAddMemberFlag = 15, //设置直接加入
|
|||
|
|
sGuildUpdateBuild = 16, //升级建筑
|
|||
|
|
sDealGuildApply = 17, //处理申请信息
|
|||
|
|
sImpeachGuildMember = 18, //弹劾
|
|||
|
|
sDeclareWar = 19, //宣战
|
|||
|
|
sApplyReslut = 20, //申请结果
|
|||
|
|
sGuildDonateInfo = 21, //贡献信息
|
|||
|
|
sGuildWarList = 22, //宣战列表
|
|||
|
|
sGuildLog = 23, //行会日志
|
|||
|
|
sGuildRedPoint = 24, //行会红黄点 1, 红点 2: 黄点 1行会申请列表
|
|||
|
|
sGuildGetSbkAward = 25,// 领奖结果
|
|||
|
|
sGuildGetSbkInfo = 26,//沙巴克信息
|
|||
|
|
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//副本系统的消息号
|
|||
|
|
enum eFubenSystemCode
|
|||
|
|
{
|
|||
|
|
cEnterFuben = 1, //申请进入副本
|
|||
|
|
cExitFuben = 2, //退出副本
|
|||
|
|
cGetFubenAward = 3, //领取副本奖励
|
|||
|
|
|
|||
|
|
sFubenResult = 3, //副本结果
|
|||
|
|
sFubenRestTime = 4, //发送副本剩余时间(当前场景的)
|
|||
|
|
sFubenSchedule = 5, //副本进度信息
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//商城系统通信协议号
|
|||
|
|
enum tagStoreSystemCode
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
cStoreSystemShopInfo = 1, //商城信息
|
|||
|
|
cStoreSystemBuyShop = 2,//购买商品
|
|||
|
|
|
|||
|
|
sStoreSystemShopInfo = 1, //商城信息
|
|||
|
|
sStoreSystemBuyShop = 2,//购买商品
|
|||
|
|
sOpenStore = 3,//打开商城
|
|||
|
|
// //从商城购买东西
|
|||
|
|
// //int:id(卖的物品的标示),int:count
|
|||
|
|
// cBuyStoreItem =1,
|
|||
|
|
|
|||
|
|
// //获取商城的销售排名
|
|||
|
|
// cGetStoreRank =2,
|
|||
|
|
|
|||
|
|
// // 查询可提取元宝
|
|||
|
|
// cQueryYuanBaoCount = 3,
|
|||
|
|
|
|||
|
|
// /// 请求提取元宝
|
|||
|
|
// cWithdrawYuanBao = 4,
|
|||
|
|
|
|||
|
|
// //设置是否购买全服播报
|
|||
|
|
// cChangeBroadcastFlag =5,
|
|||
|
|
|
|||
|
|
// //获取最新的动态商品数据
|
|||
|
|
// cGetDynamicStoreData =6,
|
|||
|
|
|
|||
|
|
// //获取消耗排行
|
|||
|
|
// cGetConsumeRank = 7,
|
|||
|
|
|
|||
|
|
// //领取奖励
|
|||
|
|
// cGetYbConsumeAwards = 8,
|
|||
|
|
|
|||
|
|
// //获取竞拍信息
|
|||
|
|
// cGetAuctionData = 9,
|
|||
|
|
|
|||
|
|
// //确认出价竞拍
|
|||
|
|
// cConfirmAuction = 10,
|
|||
|
|
|
|||
|
|
// //客户端点击加注按钮
|
|||
|
|
// cClickAuctionBtn = 11,
|
|||
|
|
|
|||
|
|
// //赠送商城 物品
|
|||
|
|
// cGiveStoreItem = 12,
|
|||
|
|
|
|||
|
|
// //购买随机npc商城物品
|
|||
|
|
// cBuyNpcShopItem = 14,
|
|||
|
|
|
|||
|
|
// //一键购买
|
|||
|
|
// cOneKeyBuyItems = 15,
|
|||
|
|
|
|||
|
|
// //[通用商店]购买物品
|
|||
|
|
// cShopBuyItems = 16,
|
|||
|
|
|
|||
|
|
// //[通用商店]请求商店信息
|
|||
|
|
// cShopHistory = 17,
|
|||
|
|
|
|||
|
|
// cFreshMisticalShop = 19, //[商城-神秘商店]玩家刷新神秘商店
|
|||
|
|
// cGetMisticalShopData = 20, //[商城-神秘商店]请求神秘商店数据
|
|||
|
|
// cGetActorStoreBuy = 21, //客户端请求玩家购买限购商品的数据
|
|||
|
|
|
|||
|
|
// //回应购买商城物品的结果
|
|||
|
|
// sSendBuyStoreItem = 1,
|
|||
|
|
|
|||
|
|
|
|||
|
|
// //下发商城的销售排名 WORD:count (int:itemID,int:count)...count个
|
|||
|
|
// sSendStoreRank=2,
|
|||
|
|
|
|||
|
|
// // 下发玩家可提取元宝数量
|
|||
|
|
// sSendYuanBaoCount = 3,
|
|||
|
|
|
|||
|
|
// //下发动态商城的数据
|
|||
|
|
// sSendDynamicStoreData =4,
|
|||
|
|
|
|||
|
|
// //广播分类刷新
|
|||
|
|
// sBroadLebelRefresh =5,
|
|||
|
|
|
|||
|
|
// //广播商品数目变化
|
|||
|
|
// sBroadMerchanCountChange =6,
|
|||
|
|
|
|||
|
|
// //返回消耗排行
|
|||
|
|
// sSendConsumeRank = 7,
|
|||
|
|
|
|||
|
|
// //下发领取奖励的提示
|
|||
|
|
// sSendGetAwardsNotice = 8,
|
|||
|
|
|
|||
|
|
// //下发竞拍物品信息
|
|||
|
|
// sSendAuctionItemData = 9,
|
|||
|
|
|
|||
|
|
// //下发竞拍信息
|
|||
|
|
// sSendAuctionMsg = 10,
|
|||
|
|
|
|||
|
|
// //下发显示竞拍加注提示按钮
|
|||
|
|
// sSendAuctionTips = 11,
|
|||
|
|
|
|||
|
|
// //下发显示竞拍开始提示按钮
|
|||
|
|
// sSendAuctionStartTips = 12,
|
|||
|
|
|
|||
|
|
// //下发随机npc商城物品
|
|||
|
|
// sBuyNpcShopItem = 13,
|
|||
|
|
|
|||
|
|
// sSendMisticalShopData = 20, //[商城-神秘商店]下发神秘商店数据
|
|||
|
|
// sSendActorStoreBuy = 21, //下发玩家购买限购商品的数量
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//移动系统的命令码
|
|||
|
|
enum tagMoveSystemCode
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
//玩家走路,移动包((WORD Dir,WORD: nPosx,WORD:nPosy) )
|
|||
|
|
cMove = 1,
|
|||
|
|
|
|||
|
|
//玩家跑((WORD Dir,WORD: nPosx,WORD:nPosy) )
|
|||
|
|
cRun =2,
|
|||
|
|
|
|||
|
|
//跳跃
|
|||
|
|
cJump =3,
|
|||
|
|
|
|||
|
|
//转向
|
|||
|
|
cTurnAround=4,
|
|||
|
|
|
|||
|
|
//使用小飞鞋
|
|||
|
|
cFlyShoes = 5 ,
|
|||
|
|
|
|||
|
|
//NPC传送
|
|||
|
|
cNpcTransform=6,
|
|||
|
|
|
|||
|
|
sAutoPath = 1, //通知前端自动寻路到npc
|
|||
|
|
sFlyShoes = 5, //通知客户端飞鞋传送打开npcid
|
|||
|
|
//NPC传送
|
|||
|
|
sNpcTransform=6, //npc传送
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
//默认系统的,没有具体系统的
|
|||
|
|
enum tagDefaultEntitySystemCode
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
//login to the game (int accountid,int: actorid)
|
|||
|
|
cLogin =1,
|
|||
|
|
|
|||
|
|
//心跳包 unsigned int: tickCount
|
|||
|
|
cHeartbeat =2,
|
|||
|
|
|
|||
|
|
//选择目标实体 unsigned int 64: 目标实体的handle
|
|||
|
|
cSetTargetEntity =3,
|
|||
|
|
|
|||
|
|
//设置鼠标的点中场景的位置 WORD:x,WORD :y
|
|||
|
|
cSetMousePos =4,
|
|||
|
|
|
|||
|
|
// 与npc对话
|
|||
|
|
cNpcTalk = 5,
|
|||
|
|
|
|||
|
|
cMessageBox =6 , //用户点击弹出对话框的按钮h后的返回消息
|
|||
|
|
cTestHeartBeat = 7, // 测试心跳包
|
|||
|
|
|
|||
|
|
cClientGetLoginDays = 8, //客户端请求登录天数
|
|||
|
|
|
|||
|
|
cCommonTelePort = 9, //通用传送
|
|||
|
|
|
|||
|
|
cAppKeepAlive = 20, // 网关和逻辑服务器的应用层心跳包
|
|||
|
|
cCheckTime = 21,
|
|||
|
|
|
|||
|
|
cChooseRelive = 22, // 请求复活
|
|||
|
|
|
|||
|
|
cReqRankData = 23, // 请求排行榜数据
|
|||
|
|
|
|||
|
|
cClientSendfcmInfo = 24, //客户端发送平台防沉迷信息
|
|||
|
|
|
|||
|
|
cYYLogin = 25, // BYTE:用户类型(2为YY大厅用户)
|
|||
|
|
|
|||
|
|
cCallMember = 26, // 召唤成员 Byte(1队伍2工会)
|
|||
|
|
|
|||
|
|
cAgreeCall = 27, // 同意召唤 Byte(1队伍2工会)
|
|||
|
|
|
|||
|
|
cChangeVoc = 28,//改变职业(Byte:职业类型(1战士2法师3道士),Byte:性别(0男1女))
|
|||
|
|
|
|||
|
|
cGetPcClientDownLoadGift = 29,//
|
|||
|
|
|
|||
|
|
c360Login = 30,//360登录
|
|||
|
|
|
|||
|
|
c7GameLogin = 31,//7游戏登录
|
|||
|
|
|
|||
|
|
c37GameLogin = 32,//37游戏登录
|
|||
|
|
|
|||
|
|
|
|||
|
|
//login if fail,return the errorcode (BYTE: nErrorCode)
|
|||
|
|
sUserLogin =1,
|
|||
|
|
|
|||
|
|
|
|||
|
|
//实体出现,这里不会是玩家,是NPC,逻辑物件等等
|
|||
|
|
sEntityAppear = 2,
|
|||
|
|
|
|||
|
|
//创建主角
|
|||
|
|
sCreateMainActor = 3,
|
|||
|
|
|
|||
|
|
|
|||
|
|
//别的玩家出现在视野
|
|||
|
|
sOtherActorAppear =4,
|
|||
|
|
|
|||
|
|
//实体消失
|
|||
|
|
sEntityDisappear =5,
|
|||
|
|
|
|||
|
|
|
|||
|
|
//实体的属性改变(非主角)
|
|||
|
|
sEntityPropertyChange =6, //
|
|||
|
|
|
|||
|
|
//主角的属性发生了改变
|
|||
|
|
sMainactorPropertyChange =7,
|
|||
|
|
|
|||
|
|
|
|||
|
|
//重新设置主角的坐标
|
|||
|
|
sResetMainActorPos =8,
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
//其他实体的移动,Uint64 :handle,WORD: nPosx,WORD:nPosy)
|
|||
|
|
sOtherEntityMove = 9,
|
|||
|
|
|
|||
|
|
//心跳包
|
|||
|
|
sHeartbeat =10,
|
|||
|
|
|
|||
|
|
// 下发npc的对话内容
|
|||
|
|
sNpcTalk = 11,
|
|||
|
|
|
|||
|
|
////通知客户端打开一个窗口
|
|||
|
|
sOpenDlg = 12,
|
|||
|
|
|
|||
|
|
//主角传送或者切换场景,string:场景名字(sceneName), string:地图名字(mapName),WORD: nSceneID,WORD: nPosX,WORD: nPosY
|
|||
|
|
sEnterScene= 13,
|
|||
|
|
|
|||
|
|
//通知客户端,玩家传送过来了,需要播放特效 Uint64 :handle,WORD: nPosx,WORD:nPosy
|
|||
|
|
sActorTransport=14,
|
|||
|
|
|
|||
|
|
//其他实体的跑,Uint64 :handle,WORD: nPosx,WORD:nPosy)
|
|||
|
|
sOtherEntityRun =15,
|
|||
|
|
|
|||
|
|
//开始技能的吟唱
|
|||
|
|
sStartSingSpell =16,
|
|||
|
|
|
|||
|
|
//结束吟唱
|
|||
|
|
sEndSingSpell =17,
|
|||
|
|
|
|||
|
|
//开始释放技能(Uint64: 施法者的handle,word:技能id, byte: 技能等级)
|
|||
|
|
sStartSpellSkill =18,
|
|||
|
|
|
|||
|
|
//给目标添加一个特效 Uint64:施法者的handle,Uint64:目标的handle,BYTE: 特效的类型, WORD: 特效的ID, int: 特效剩余的时间,单位ms
|
|||
|
|
sAddEffect =19,
|
|||
|
|
|
|||
|
|
//实体收到攻击,播放受击动作 Uint64: 受击者的handle
|
|||
|
|
sSkillHit =20,
|
|||
|
|
|
|||
|
|
//下发敌对帮派的列表
|
|||
|
|
sWarGuildList = 21,
|
|||
|
|
|
|||
|
|
sMessageBox = 22, //要求客户端显示一个弹出对话框,对话框可包含多个按钮,用户点击某个按钮后将执行脚本函数
|
|||
|
|
|
|||
|
|
//角色跳跃,Uint64 :handle,WORD: nPosx,WORD:nPosy,BYTE:nDir)
|
|||
|
|
sEntityJump = 23,
|
|||
|
|
|
|||
|
|
//公共操作的结果
|
|||
|
|
sOperatorResult =24,
|
|||
|
|
|
|||
|
|
//转向
|
|||
|
|
sTurnAround =25,
|
|||
|
|
|
|||
|
|
//近身攻击
|
|||
|
|
sNearAttack =26 ,//近身攻击
|
|||
|
|
|
|||
|
|
//瞬间移动
|
|||
|
|
sInstatnceMove =27 ,
|
|||
|
|
|
|||
|
|
//转职结果(0成功)
|
|||
|
|
sChangeVocResult =28,
|
|||
|
|
|
|||
|
|
//闪避
|
|||
|
|
sDoDge =29,
|
|||
|
|
|
|||
|
|
//冲锋
|
|||
|
|
sRapidMove =30,
|
|||
|
|
|
|||
|
|
//怪物重用
|
|||
|
|
sReuse = 31,
|
|||
|
|
|
|||
|
|
//添加场景特效
|
|||
|
|
sAddSceneEffect=32,
|
|||
|
|
|
|||
|
|
sNPCQuestState = 33,//提示npc身上是否有可接任务或者可完成任务
|
|||
|
|
|
|||
|
|
sLostTarget=34, //失去目标
|
|||
|
|
|
|||
|
|
sEntityDeath =35, //实体死亡
|
|||
|
|
|
|||
|
|
sGather = 36, // 玩家采集怪
|
|||
|
|
|
|||
|
|
sUpdateActorNameClr = 37, // 更新角色名称颜色(可以是自己,也可以是周围其他玩家)
|
|||
|
|
|
|||
|
|
sConsecutiveKillCDChanged = 38, // 玩家连斩CDTime改变
|
|||
|
|
|
|||
|
|
sDelEffect =39, //删除特效
|
|||
|
|
|
|||
|
|
sChangeShowName =40, //改变显示的名字
|
|||
|
|
|
|||
|
|
sSceneAreaAttri = 41, //发送区域属性
|
|||
|
|
|
|||
|
|
sScreenShake=42, //屏幕振动
|
|||
|
|
|
|||
|
|
sBabyPropChange=43, // 下属属性改变
|
|||
|
|
|
|||
|
|
sBabyPosChange=44, // 下属位置改变
|
|||
|
|
|
|||
|
|
sChangeAttackType =48, //宠物改变攻击类型
|
|||
|
|
|
|||
|
|
sTestHeartBeatAck = 49, // 测试心跳包应答消息
|
|||
|
|
sBeatFly =50, //被击飞
|
|||
|
|
sStartTransmit = 51, // 开始传送
|
|||
|
|
sOpenCommonServer= 52, // 下发跨服开启状态
|
|||
|
|
|
|||
|
|
sSpecialEntityAppear =53, //一些特殊的生物出现
|
|||
|
|
|
|||
|
|
|
|||
|
|
sMoveAhead=54, //按一点的速度往前面移动若干格
|
|||
|
|
|
|||
|
|
sMoveBack = 55, //按一点的速度后退
|
|||
|
|
|
|||
|
|
sResetOtherEntityPos = 56, //重设一个实体的坐标
|
|||
|
|
|
|||
|
|
sSendCultureInfo = 57, //文明度的信息
|
|||
|
|
|
|||
|
|
sFoundTarget =58, //发现目标,用于怪物的声音播放
|
|||
|
|
|
|||
|
|
sDogDeath = 59, //道士狗死亡通知客户端挂机
|
|||
|
|
|
|||
|
|
sHeadCountDown = 60, //头顶倒计时
|
|||
|
|
|
|||
|
|
sTargetRapidMove = 61, //实体冲锋到一个坐标点位置
|
|||
|
|
|
|||
|
|
sNoticeBuyItems = 62, //确认购买一个物品
|
|||
|
|
|
|||
|
|
sSendShortCutMsg = 63, //快捷栏上消息的(不消失)
|
|||
|
|
sNotEnoughAward = 64, //奖励,货币,物品等不足的提示,对应客户端获取途径
|
|||
|
|
sSendLoginDays = 65, //下发登录天数
|
|||
|
|
|
|||
|
|
sEnterSceneEffect = 66, // 实体的传送特效
|
|||
|
|
|
|||
|
|
sMonsterAppear = 67, //怪物出现
|
|||
|
|
sPetAppear = 68, //宠物出现
|
|||
|
|
sNPCAppear = 69, //NPC出现
|
|||
|
|
|
|||
|
|
sMoneyChange = 70, //金钱变化
|
|||
|
|
|
|||
|
|
sSendRankData = 71, //发送排行榜数据
|
|||
|
|
|
|||
|
|
sActorReliveInfo = 72, //玩家复活信息 id(byte),limit(byte),num(byte),n1(byte),n2{byte}...
|
|||
|
|
sActorRelive = 73, //玩家复活 aid
|
|||
|
|
sMemberCall = 74, //成员召唤
|
|||
|
|
|
|||
|
|
sPcClientDownLoadState = 75, //微端领奖
|
|||
|
|
|
|||
|
|
sActorForbid = 251,//封角色
|
|||
|
|
sKictout = 252,//踢玩家
|
|||
|
|
sCheckTimeBack = 253,
|
|||
|
|
sPrintDebugText = 254, //下发测试文本
|
|||
|
|
sFcmKictout = 255, //防沉迷踢玩家
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
//buff系统的消息
|
|||
|
|
enum tagBuffSystemCode
|
|||
|
|
{
|
|||
|
|
//增加buff,Uint64:EntityHandle, BYTE:type,BYTE:Group,DWORD:dwRestTime,BYTE:boIsNewBuff
|
|||
|
|
sAddBuff =1,
|
|||
|
|
|
|||
|
|
//删除一个buff Uint64:EntityHandle, BYTE:type,BYTE:Group
|
|||
|
|
sDelBuff =2,
|
|||
|
|
|
|||
|
|
//Del buff by type ID. Uint64:EntityHandle, BYTE:type,
|
|||
|
|
sDelBuffType =3,
|
|||
|
|
|
|||
|
|
//初始化主角的buff数据
|
|||
|
|
sInitMainActorBuffData =4,
|
|||
|
|
|
|||
|
|
//库存有改变
|
|||
|
|
sChangeBuffVallue = 5,
|
|||
|
|
//库存有改变
|
|||
|
|
sChangeBuffCdTime = 6,
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum tagChatSystemCode
|
|||
|
|
{
|
|||
|
|
//客户端上发聊天信息(BYTE nChannelID,String: msg )
|
|||
|
|
cSendChat = 1,
|
|||
|
|
|
|||
|
|
cShowChat =3, //展示
|
|||
|
|
|
|||
|
|
cGmBroadCast =5, //GM发送世界公告
|
|||
|
|
cGetChatShowItem =6, //获取展示结果
|
|||
|
|
|
|||
|
|
cSendHelp = 8, //求救
|
|||
|
|
|
|||
|
|
//请求跨服消息
|
|||
|
|
cSendReqCsChat = 11,
|
|||
|
|
|
|||
|
|
cSendClearMsgRefresh = 12,//清屏刷新
|
|||
|
|
|
|||
|
|
|
|||
|
|
//服务器下发聊天消息(BYTE nChannelID,string :Name, string: msg)
|
|||
|
|
|
|||
|
|
sSendChat =1,
|
|||
|
|
//下发的系统系统提示信息(BYTE:showPos,string:msg)
|
|||
|
|
sSendTipmsg =2,
|
|||
|
|
|
|||
|
|
scShowChat =3, //展示
|
|||
|
|
|
|||
|
|
sChatResult = 4, //返回聊天结果
|
|||
|
|
sGetChatShowItem =6, //获取展示结果
|
|||
|
|
|
|||
|
|
sNonPlayerChatNear = 7, // 非玩家附近聊天
|
|||
|
|
|
|||
|
|
sGmBroadCast =8, //GM世界公告
|
|||
|
|
|
|||
|
|
sSendSubmitResult = 10, //返回游戏建议提交的结果
|
|||
|
|
|
|||
|
|
//请求跨服消息
|
|||
|
|
sSendReqCsChat = 11,
|
|||
|
|
sSendClearMsg = 12,//清屏
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//任务子系统的命令码
|
|||
|
|
enum tagQuestSystemCode
|
|||
|
|
{
|
|||
|
|
cQueryQuest = 1,///查询所有的正在进行的任务的数据
|
|||
|
|
cChangetQuestState = 2,///修改任务状态
|
|||
|
|
cQuestTel = 5,///传送
|
|||
|
|
|
|||
|
|
sQueryQuest = 1, //查询所有的正在进行的任务的数据
|
|||
|
|
sChangetQuestState = 2, // 接取任务
|
|||
|
|
sDeleteQuest = 3, // 删除任务
|
|||
|
|
sAddQuest = 4, // 新增一条任务
|
|||
|
|
sQuestTel = 5,///传送
|
|||
|
|
sChangeQuestState = 6, // 状态变化
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum tagBagSystemCode
|
|||
|
|
{
|
|||
|
|
enBagSystemcAddItem =1, //添加物品
|
|||
|
|
enBagSystemcQueryItem =2, //查找玩家的物品列表
|
|||
|
|
enBagSystemcDelItem =3, //删除一个物品
|
|||
|
|
enBagSystemcBagSplit = 5, //拆分背包Uint64: itemGuild, WORD:物品的数量
|
|||
|
|
enBagSystemcBagMerge =6, //背包物品叠加 Uint64: srcGuid, Uint64: tgtGuid
|
|||
|
|
enBagSystemscArrangeBagOver=7, //整理背包
|
|||
|
|
enBagSystemcUseItem =8, //使用物品 Uint64: itemGuid
|
|||
|
|
// enBagSystemcArrangeBag = 9, //整理背包(自动合并数量)
|
|||
|
|
encExChangeMoney = 9, //兑换金币
|
|||
|
|
enRecoverItem = 10, //回收道具
|
|||
|
|
enBagSystemcBatchUseItem =11, //批量使用
|
|||
|
|
|
|||
|
|
cBagSystemQueryItemsExtraInfo = 12, //道具特殊属性
|
|||
|
|
cBagSystemQueryItemsExtraInfoOne = 13,//道具特殊属性一个
|
|||
|
|
|
|||
|
|
//enBagSystemcBagMergeBindInfect= 10, //背包物品叠加(绑定感染)
|
|||
|
|
enBagSystemcMaxBagCodeID, //背包系统消息号最大值
|
|||
|
|
|
|||
|
|
|
|||
|
|
enBagSystemsAddItem=1, // 服务器下发,添加物品
|
|||
|
|
enBagSystemsInitBagItem =2, ///初始化玩家的背包物品 WORD:count 后面接信息
|
|||
|
|
enBagSystemsDelItem =3, //服务器下发删除一个物品,Uint64: itemGuild
|
|||
|
|
enBagSystemsItemCountChange =4 , //物品的数量发生改变 Uint64 itemGuild,WORD:nNewCount
|
|||
|
|
enBagSystemsSendBagEnlargeFee=5, //获取背包扩展需要的费用 int:fee 扩容需要的金钱的数量
|
|||
|
|
enBagSystemsItemInfoChange =6, //装备的信息发生变化
|
|||
|
|
enBagSystemsUseItemResult=7, //使用物品的结果word:itemID, byte:result
|
|||
|
|
enBagSystemsItemTimeUp = 8, //一个物品的时间到期,被系统收回了(Uint64 物品系列号,BYTE:0表示背包中,1表示身上装备,2表示仓库中)
|
|||
|
|
enBagSystemsBagGetNewItem =9 , //背包添加新的道具
|
|||
|
|
enBagSystemsArrangeBagOver=10, //整理背包(自动合并数量)完成
|
|||
|
|
enBagSystemsRecoverResult=11, //回收结果
|
|||
|
|
sBagSystemQueryItemsExtraInfo = 12, //道具特殊属性
|
|||
|
|
sBagSystemQueryItemsExtraInfoOne = 13,//道具特殊属性一个
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//技能系统的命令码
|
|||
|
|
enum eSkillSystemCode
|
|||
|
|
{
|
|||
|
|
//初始化玩家的技能 BYTE:count,( WORD:nSkillID,unsigned char:nLevel,unsigned char:nLearnedSecretSauce,unsigned int nExpOrCd) count个
|
|||
|
|
sInitUserSkill =1,
|
|||
|
|
|
|||
|
|
//服务器下发升级技能的结果 WORD:nSkillID, BYTE:nNewLevel
|
|||
|
|
sTrainSkillResult=2,
|
|||
|
|
|
|||
|
|
|
|||
|
|
//技能的秘籍学习nSecretSauceID表示玩家学习了哪个秘籍1,2,3,4 WORD:nSkillID, BYTE:nSecretSauceID
|
|||
|
|
sLearnMiji =3,
|
|||
|
|
|
|||
|
|
//技能的经验发生改变
|
|||
|
|
sSkillExpChange =4,
|
|||
|
|
|
|||
|
|
//下发一个技能的cd时间
|
|||
|
|
sSendSkillCd =5,
|
|||
|
|
|
|||
|
|
sAttackByActor =6, //受到其他玩家的PK掉血
|
|||
|
|
|
|||
|
|
sSelfDamageOther =7, //自身给目标造成了伤害
|
|||
|
|
|
|||
|
|
sTargetAbsort =8, //目标吸收了伤害
|
|||
|
|
|
|||
|
|
sSetSkillOpen =9, //停止或者启用一个技能
|
|||
|
|
|
|||
|
|
sDeleteMiji =10, //删除技能的秘籍
|
|||
|
|
|
|||
|
|
sForgetSkill =11, //遗忘一个技能,
|
|||
|
|
|
|||
|
|
sSetSkillCdTime =12, //设置技能的冷却时间
|
|||
|
|
|
|||
|
|
sSetSkillSingTime =13, //设置技能的吟唱时间
|
|||
|
|
|
|||
|
|
sGatherMonsterProgress =14, //设置采集怪物进度条进度
|
|||
|
|
|
|||
|
|
sPlayGuide = 15, //客户端播放引导性特效
|
|||
|
|
|
|||
|
|
sSoldierSoulSkillStateChange = 16,//兵魂技能激活状态改变
|
|||
|
|
|
|||
|
|
sSkillSystemPetCountChange=17,//召唤宠物技能的数量发生变化
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
//////////////////////////////////////////////////
|
|||
|
|
|
|||
|
|
//客户端请求下发技能的数据
|
|||
|
|
cGetSkill =1,
|
|||
|
|
|
|||
|
|
//使用技能,WORD:nSkillID
|
|||
|
|
cUseSkill =2,
|
|||
|
|
|
|||
|
|
//升级技能,WORD:nSkillID
|
|||
|
|
cTrainSkill =3,
|
|||
|
|
|
|||
|
|
//客户端同步一个技能的CD
|
|||
|
|
cGetCd =4,
|
|||
|
|
|
|||
|
|
cSetDefaultSkill =5, //设置默认技能
|
|||
|
|
|
|||
|
|
cNearAttack =6, //近身攻击
|
|||
|
|
|
|||
|
|
cStartSing =7, //客户端开始吟唱技能
|
|||
|
|
|
|||
|
|
cStartGather = 8, // 客户端开始采集怪
|
|||
|
|
|
|||
|
|
cDeleteMiji =9, //删除技能的秘籍
|
|||
|
|
|
|||
|
|
cSetSkillOpen =10, //设置技能开启
|
|||
|
|
|
|||
|
|
cLearnMiji =11, //学习秘籍
|
|||
|
|
|
|||
|
|
cAddSkillExp = 17, //增加技能熟练度
|
|||
|
|
|
|||
|
|
cOpenSkill = 18, // 开启技能
|
|||
|
|
|
|||
|
|
cCloseSkill = 19, // 关闭技能
|
|||
|
|
|
|||
|
|
cMaxSkillCodeCount, //最大的上发的数目,这个没意义
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//交易系统通信协议号
|
|||
|
|
enum eDealSystemCode
|
|||
|
|
{
|
|||
|
|
cDealSystemRequestDeal = 1, //发起交易(HANDLE:实体ID)
|
|||
|
|
cDealSystemReplyDeal = 2, //回应交易请求(HANDLE:交易申请人实体ID,bool:是否接受交易请求)
|
|||
|
|
cDealSystemAddDealItem = 3, //添加交易物品(ItemSeries:交易物品系列号)
|
|||
|
|
cDealSystemAddNumber = 4,//改变交易金钱数量(INT:金钱数量)
|
|||
|
|
cDealSystemLockDeal = 5, //锁定交易
|
|||
|
|
cDealSystemCancelDeal = 6, //取消交易
|
|||
|
|
cDealSystemConfimDeal = 7, //确认交易
|
|||
|
|
|
|||
|
|
|
|||
|
|
sDealSystemDealRequest = 1, //发送交易请求(HANDLE:交易申请人实体ID,String:交易申请人名称)
|
|||
|
|
sDealSystemDealRefused = 2, //交易被拒绝([String:对方名称])
|
|||
|
|
sDealSystemStartDeal = 3, //开始交易(HANDLE:交易对方实体ID,String:交易对方名称,WORD:交易对方等级)
|
|||
|
|
sDealSystemAddDealItemRet = 4,//返回添加交易物品结果(bool:添加成功否)
|
|||
|
|
sDealSystemTargetAddDealItem=5,//交易对方添加物品(CUserItem:物品数据)
|
|||
|
|
sDealSystemChangeDealCoinRet=6,//返回改变交易金钱数量结果(bool:改变成功否,INT:当前我交易的金钱数量)
|
|||
|
|
sDealSystemTargetChgDealCoin=7,//交易对方改变交易金钱数量(INT:金钱数量)
|
|||
|
|
sDealSystemLockDeal = 8, //交易锁定状态变更(bool:我是否锁定,bool:对方是否锁定)
|
|||
|
|
sDealSystemDealCanceled = 9, //交易已被取消
|
|||
|
|
// sDealSystemDealNotLocked = 9,//交易尚未锁定
|
|||
|
|
sDealSystemDealComplete = 10, //交易完成
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//拾取系统通信协议号
|
|||
|
|
enum eLootSystemCode
|
|||
|
|
{
|
|||
|
|
cLootItem = 1, //拾取背包里的一个物品, unsigned int: nDropBagID,WORD:itemID
|
|||
|
|
|
|||
|
|
cLootMoney =2, //拾取背包里的金钱, unsigned int: nDropBagID
|
|||
|
|
|
|||
|
|
cLootAll =3, //拾取背包里的全部的金钱和物品 unsigned int: nDropBagID
|
|||
|
|
|
|||
|
|
cQueryDropBag =4, //获取掉落包裹的信息 unsigned int: nDropBagID
|
|||
|
|
|
|||
|
|
//cLootQuestItem =5, //拾取任务物品, WORD: 任务物品的ID
|
|||
|
|
|
|||
|
|
cRollItem =5, //Roll一件物品 Uint64 :itemGUID, BYTE: Roll的方式
|
|||
|
|
|
|||
|
|
cStartRollItem =6, //发起Roll一件物品,物品的ID,包裹的ID
|
|||
|
|
|
|||
|
|
cCaptinAssignedItem =7, //队长分配一件物品
|
|||
|
|
|
|||
|
|
cCloseDropBag =8, //玩家关闭包裹
|
|||
|
|
|
|||
|
|
cLootDropItem =9, //拾取掉落物品,(传奇版本)
|
|||
|
|
cPetLootDropItem =10, //拾取掉落物品,(传奇版本)
|
|||
|
|
|
|||
|
|
|
|||
|
|
//增加一个掉落包裹,unsigned int: nDropBagID, BYTE:是否是属于队伍的(队伍的1,个人的是0)
|
|||
|
|
//WORD:nSceneID, int: posX, int:posY
|
|||
|
|
|
|||
|
|
sAddDropBag = 1,
|
|||
|
|
|
|||
|
|
sDeleteDropBag=2, // 删除一个掉落包裹,unsigned int :nDropBagID
|
|||
|
|
|
|||
|
|
sDeleteDropBagMoney =3, //删除掉落包裹里的金钱 unsigned int :nDropBagID
|
|||
|
|
|
|||
|
|
sDeleteDropBagItem =4, // 删除背包的里物品 unsigned int :nDropBagID, Uint64: nItemGuid
|
|||
|
|
|
|||
|
|
sSendDropBagInfo =5, // 发送掉落包裹的信息 //unsigned int nDropBagID,int:金钱数量,BYTE:nItemCount ( CUserItem:物品的数据) nItemCount个
|
|||
|
|
|
|||
|
|
sDeleteQuestItem =6, //删除一件任务物品,WORD: ItemID
|
|||
|
|
|
|||
|
|
sDropBagStateChange =7, //包裹的状态发生改变 unsigned int:nDropBagID BYTE:state
|
|||
|
|
|
|||
|
|
sDropItemStateChange =8, //包裹物品的状态发生改变 unsigned int:nDropBagID, WORD:物品的ID, BYTE:物品的状态 unsigned int: nActorID
|
|||
|
|
//打开了筛子的窗口 unsigned int:nbagid,word: 物品的ID,Byte:quality,bytestrong
|
|||
|
|
sOpenLootDialog =9,
|
|||
|
|
|
|||
|
|
sDropItemAppear =10, //掉落物品出现(传奇版本)
|
|||
|
|
|
|||
|
|
sDropItemDisAppear =11, //掉落物品消失(传奇版本)
|
|||
|
|
sLootDropItem =12, //拾取掉落物品(传奇版本)
|
|||
|
|
sPetLootDropItem =13, //拾取掉落物品,(传奇版本)
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
/// 队伍系统
|
|||
|
|
enum eTeamSystemCode
|
|||
|
|
{
|
|||
|
|
enTeamSyetemcGetMemberData = 1, ///请求数据
|
|||
|
|
enTeamSystemcInviteJoinTeam = 2, ///< 邀请加入队伍
|
|||
|
|
enTeamSystemcLeaveTeam = 3, ///< 退出队伍
|
|||
|
|
enTeamSystemcApplyJoinTeam = 4, ///< 申请加入队伍
|
|||
|
|
enTeamSystemcSetCaptin = 5, ///< 设置一个人为队长
|
|||
|
|
enTeamSystemcKickMember = 6, ///< 踢出一个玩家
|
|||
|
|
enTeamSystemcDestroyTeam = 7, ///< 解散队伍
|
|||
|
|
enTeamSystemcApplyJoinTeamReply = 8, ///< 队长回复申请入队
|
|||
|
|
//enTeamSystemcInviteJoinTeamReply= 9, ///< 回复邀请入队
|
|||
|
|
enTeamSystemcGetAllowTeam = 9, //获取字段状态
|
|||
|
|
enTeamsystemcIsAutoTeam = 10, //是否自动组队
|
|||
|
|
enTeamSystemcAskNearTeamInfo = 11, ///< 获得附近的队伍
|
|||
|
|
// enTeamSystemcCreateTeam = 10, ///< 创建队伍
|
|||
|
|
// enTeamSystemcGetNearActors = 11, ///< 获得附近的角色
|
|||
|
|
|
|||
|
|
enTeamSystemsInitTeam = 1, ///< 初始化队伍成员列表
|
|||
|
|
enTeamSystemsAddMember = 2, ///< 添加一个成员
|
|||
|
|
enTeamSystemsDelMember = 3, ///< 删除一个成员
|
|||
|
|
enTeamSystemsApplyJoinTeam = 4, ///< 玩家申请加入队伍
|
|||
|
|
enTeamSystemsSetCaptin = 5, ///< 设置一个人为队长
|
|||
|
|
enTeamSystemsMemberLogout = 6, ///< 一个玩家退出队伍
|
|||
|
|
enTeamSystemsDestroyTeam = 7, ///解散队伍
|
|||
|
|
enTeamSystemsGetAllowTeam = 9, //返回字段状态
|
|||
|
|
enTeamSystemsSendNearTeamInfo = 11, ///< 发送附近的队伍信息
|
|||
|
|
enTeamSystemsMemOnlineState = 12, //玩家上下线
|
|||
|
|
enTeamSystemsUpdateMember = 13, //更新队员信息(等级,hp)
|
|||
|
|
|
|||
|
|
enTeamSystemsSendNearActorInfo = 100, ///< 发送附近的角色信息
|
|||
|
|
enTeamSystemsSendBuffIds = 101, ///< 发送buff id
|
|||
|
|
enTeamSystemsMemberMove = 102, //广播自己的坐标或场景的变化
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
//pk系统的消息号
|
|||
|
|
enum ePkSystemCode
|
|||
|
|
{
|
|||
|
|
cInviteMatch = 1, //邀请切磋
|
|||
|
|
cInviteResult = 2, //玩家回复邀请
|
|||
|
|
cSetFreePkMode = 3, //设置自由PK模式
|
|||
|
|
cOnFriendIntercede = 4, //帮人求情
|
|||
|
|
cIntercedeMineral = 5, //上缴水晶
|
|||
|
|
|
|||
|
|
sSendInvite = 1, //服务器下发邀请的消息
|
|||
|
|
sStartMatch = 2, //给双方下发开始切磋的消息
|
|||
|
|
sSetFreePkMode = 3, //发送玩家的pK模式
|
|||
|
|
sKillHe = 4, //B 原处于 非战斗状态, A 攻击 B 令其进入 战斗状态时, 才会弹出 打他丫滴! 窗口。
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum eActivityCode
|
|||
|
|
{
|
|||
|
|
cActivityCommonOperator = 1, //通用操作请求
|
|||
|
|
cReqActivityData = 2, //请求获取某个活动的数据
|
|||
|
|
cReqYYHallFreshManGift = 3, //请求领取YY大厅新手礼包
|
|||
|
|
cReqYYHallLoginGift = 4, //请求领取YY大厅登录礼包(byte:第n个)
|
|||
|
|
cReqYYHallLevelGift = 5, //请求领取YY大厅等级礼包(byte:第n个)
|
|||
|
|
cReqYYHallNobleGift = 6, //请求领取YY大厅贵族礼包(byte:第n个)
|
|||
|
|
cReqYYVIPNewSrvGift = 7, //请求领取YY VIP新服豪礼(byte:第n个)
|
|||
|
|
cReqYYVIPDailyGift = 8, //请求领取YY VIP每日礼包(byte:第n个)
|
|||
|
|
cReqYYVIPWeeklyGift = 9, //请求领取YY VIP每周礼包(byte:第n个)
|
|||
|
|
cReqSuperVipV1_V3 = 10, //请求超玩v1-v3礼包 (byte:第n个)
|
|||
|
|
cReqSuperVipDaily = 11, //请求超玩每日礼包 (byte:第n个)
|
|||
|
|
|
|||
|
|
cReqActorTypesScores= 15, //获取 秘境打宝 玩家的秘境宝箱数量(积分)、字诀宝箱数量(积分)、材料宝箱数量(积分)
|
|||
|
|
|
|||
|
|
sSendPersonActivity = 1, //发送个人活动开启数据
|
|||
|
|
sSendGlobalActivity = 2, //发送全局活动开启数据
|
|||
|
|
sSendPersonActivityUpdate = 3, //更新个人活动开启数据
|
|||
|
|
sSendGlobalActivityUpdate = 4, //更新全局活动开启数据
|
|||
|
|
sSendActivityEnd = 5, //活动结束
|
|||
|
|
sActivityOperator = 6, //通用操作返回
|
|||
|
|
SActivityResult = 7, //活动结果或旗帜
|
|||
|
|
SActivityPopup = 8, //活动弹框提示
|
|||
|
|
sYYHallData = 9, //推送YY大厅数据
|
|||
|
|
sYYVipData = 10, //推送YY VIP数据
|
|||
|
|
sSupperVipData = 11, //推送超玩VIP数据
|
|||
|
|
sSendCompletPlayerNum = 12, //逃脱试炼活动,已经逃脱的人数
|
|||
|
|
|
|||
|
|
sSendActorTypesScores = 15, //发送 秘境打宝 玩家的秘境宝箱数量(积分)、字诀宝箱数量(积分)、材料宝箱数量(积分)
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//仓库子系统
|
|||
|
|
enum eDeportSystemCode
|
|||
|
|
{
|
|||
|
|
cDeportGetItems=1, //获取仓库的物品列表
|
|||
|
|
cDeportItemBag2Deport=2, //把一个物品从背包拖放到仓库
|
|||
|
|
cDeportItemDepot2Bag=3, // 把一个物品从仓库拖放到背包
|
|||
|
|
cDepotRomove =4, //删除仓库物品
|
|||
|
|
cDepoBuy = 5, //买仓库页
|
|||
|
|
cDeportArrangeBagOver = 6,//整理仓库
|
|||
|
|
|
|||
|
|
cMaxDepotCodeID, //最大的背包的数量]
|
|||
|
|
|
|||
|
|
sDeportSendItems=1, // 下发仓库的物品的列表
|
|||
|
|
sDeportAddItem =2, //仓库获得物品
|
|||
|
|
sDeportDelItem =3, //仓库删除物品
|
|||
|
|
sDeportItemCountChange= 4, //仓库的物品数量发生改变
|
|||
|
|
sDepotSendGridNum = 5, //下发仓库格子数量
|
|||
|
|
sDeportArrangeBagOver = 6,//
|
|||
|
|
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum eMsgSystemCode
|
|||
|
|
{
|
|||
|
|
cReadMsg = 1, //玩家看了一条消息
|
|||
|
|
|
|||
|
|
sAddMsg = 1, //发送给客户端的消息
|
|||
|
|
sDeleteMsg = 2, //删除一条消息
|
|||
|
|
sResultMsg = 3, //返回处理结果
|
|||
|
|
sMoveToMsg = 4, //下发移动寻径消息
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum enAchieveSystemCode
|
|||
|
|
{
|
|||
|
|
// cGetAchieveData=1, //获取成就的数据
|
|||
|
|
// cGetAchieveAwards=2, //获取成就的奖励
|
|||
|
|
|
|||
|
|
// cGetTitleData =3, //获取当前的称号数据
|
|||
|
|
// cSetTitle =4, //设置当
|
|||
|
|
|
|||
|
|
// cGetBabgeData = 5, //获取徽章的数据
|
|||
|
|
// cExChangeBadge = 6, //兑换成就
|
|||
|
|
|
|||
|
|
// sSendAchieveData=1, //下发成就的数据
|
|||
|
|
// sFinishAchieve=2, //完成一个成就
|
|||
|
|
// sAchieveEventTrigger =3, //成就一个事件触发了
|
|||
|
|
// sAchieveGetAwardsResult=4, //成就领取奖励的结果
|
|||
|
|
// sSendTitleData =5, //下发称号的数据
|
|||
|
|
// sSendGetTitle =6, //获得一个称号
|
|||
|
|
// sSendLostTitle =7, //失去一个称号
|
|||
|
|
// sSendBabgeData = 8, //下发徽章列表
|
|||
|
|
// /////////////////////////////////////////////
|
|||
|
|
// cGetNewAchieveAwards=10, //获取成就的奖励
|
|||
|
|
// sSendNewAchieveData = 10, //下发成就的数据
|
|||
|
|
// sSendNewAchieveResult = 11, //成就领取奖励的结果
|
|||
|
|
|
|||
|
|
cGetAchieveData=1, //获取成就的数据
|
|||
|
|
cGetAchieveAwards=2, //获取成就的奖励
|
|||
|
|
cPushAchieveRedPoint = 3,//请求红点
|
|||
|
|
sSendAchieveData=1, //获取成就的数据
|
|||
|
|
sGetAchieveAwards =2, //领取一个成就
|
|||
|
|
sPushAchieveRedPoint =3, //完成一个成就
|
|||
|
|
|
|||
|
|
cGetMedalData = 11, //获取勋章的等级信息
|
|||
|
|
cUpMedalLevel = 12, //升级勋章等级
|
|||
|
|
|
|||
|
|
sSendMedalData = 11, //下发勋章的等级信息
|
|||
|
|
sUpMedalLevelResult = 12, //升级结果
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum enPetSystemCode
|
|||
|
|
{
|
|||
|
|
cPetSetBattleState =1, //设置战斗状态,1:呆在原地,2,跟随玩家
|
|||
|
|
cRecallPet = 2, //召回宠物
|
|||
|
|
cRemoveBattlePet = 3, //宠物消失
|
|||
|
|
|
|||
|
|
sPetCount = 1, //更新宠物数量
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
enum enHeroSystemCode
|
|||
|
|
{
|
|||
|
|
cHeroGetList =1, //获取英雄列表
|
|||
|
|
cHeroStageUp = 2, //英雄升阶
|
|||
|
|
cHeroSkillLevelUp = 3, //英雄技能升级
|
|||
|
|
cHeroChangeName = 4, //英雄改名
|
|||
|
|
cSetHeroState = 5, //英雄出战或休息
|
|||
|
|
cViewHero = 6, //查看英雄
|
|||
|
|
|
|||
|
|
sHeroList =1, //下发英雄列表
|
|||
|
|
sHeroSkillList =2, //下发英雄技能列表
|
|||
|
|
sHeroUpdate =3, //英雄数据创建或更新
|
|||
|
|
sHeroSkillUpdate = 4, //技能数据创建或更新
|
|||
|
|
sHeroStateChange =5, //英雄状态变更
|
|||
|
|
sHeroExpChange = 6, //英雄的经验更新
|
|||
|
|
sHeroView =7, //查看英雄
|
|||
|
|
sHeroOpResult =8, //英雄操作的结果
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum enTeacherSystemCode
|
|||
|
|
{
|
|||
|
|
cSearchMastersOrPupils = 1, //寻求师傅/徒弟
|
|||
|
|
cTeacherSysOpt = 2, //师徒相关操作
|
|||
|
|
cLoadTeacherInfo = 3, //加载师徒信息
|
|||
|
|
cExchangeBonus = 4, //兑换红利
|
|||
|
|
cExtendPupilSlot = 5, //扩展徒弟栏位
|
|||
|
|
|
|||
|
|
sSendSearchResult = 1, //下发师傅/徒弟查询列表
|
|||
|
|
sSendTeacherOptResult = 2, //师徒相关操作结果
|
|||
|
|
sLoadTeacherList = 3, //加载师傅/徒弟列表
|
|||
|
|
sUpdateBonus = 4, //更新徒弟的红利
|
|||
|
|
sExtendPupilSlot = 5, //扩展徒弟栏位
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//传奇协议
|
|||
|
|
|
|||
|
|
enum enStallSystemCode
|
|||
|
|
{
|
|||
|
|
cStartStall = 1, //开始摆摊
|
|||
|
|
cEndStall = 2, //结束摆摊
|
|||
|
|
cLeaveMsg = 3, //留言
|
|||
|
|
cBuyStallItem = 4, //购买物品
|
|||
|
|
cViewStall = 5, //查看摊位
|
|||
|
|
cSendAd = 6, //发送广告
|
|||
|
|
cStallItemOpt = 7, //摊位物品操作
|
|||
|
|
cCanStall = 8, //查看是否可以摆摊
|
|||
|
|
|
|||
|
|
|
|||
|
|
sStallInfo = 1, //下发摊位信息
|
|||
|
|
sAddLeaveMsg = 2, //添加留言
|
|||
|
|
sAddBuyLog = 3, //添加购买记录
|
|||
|
|
sExtendGrid = 4, //扩展摊位
|
|||
|
|
sStallResult = 5, //下发结束摆摊
|
|||
|
|
sStallBroadCast = 6, //下发广播
|
|||
|
|
sStallItemOpt = 7, //下发摊位物品操作结果
|
|||
|
|
sNoticeSaleItem = 8, //下发已出售的物品
|
|||
|
|
sStallAreaResult = 9, //下发是否是摆摊区域
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//好友协议
|
|||
|
|
enum enFriendSystemCode
|
|||
|
|
{
|
|||
|
|
cAddFriend = 1, //添加好友等
|
|||
|
|
cAddResult = 2, //是否同意添加好友等
|
|||
|
|
cGetSocialList = 3, //获取关系列表
|
|||
|
|
cAddBackList = 4, //添加黑名单
|
|||
|
|
cAddfollow = 5, //添加关注
|
|||
|
|
cSetFollowColor = 6, //设置关注颜色
|
|||
|
|
cDeleteFriend = 7, //删除好友
|
|||
|
|
cReportList = 8, //删除好友
|
|||
|
|
cAllAcceptApply = 9, //全部接受
|
|||
|
|
// cChangeFriendState = 9, //修改状态
|
|||
|
|
|
|||
|
|
//cTrackActor = 5, //追踪玩家
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
//cFriendChat = 9, //好友聊天
|
|||
|
|
// cSendConsumeCoin = 10, //发送坐标扣除金币
|
|||
|
|
// cGetCanApplyMasterList = 11, //请求可以拜师或者可以收徒的列表
|
|||
|
|
// cSendMarryResuly = 12, //是否同意结婚
|
|||
|
|
// cGetIdentTimes = 13, //huoqu鉴定次数
|
|||
|
|
// cGetTrackInfo = 14, //获取追踪的信息
|
|||
|
|
// cSetMood = 15, //设置心情
|
|||
|
|
// cIWillRevenge = 16, //我要复仇(点击仇人面板的‘我要复仇’)
|
|||
|
|
// cGetOnlineFrdTeamSt = 17, //获取在线好友是否有队伍
|
|||
|
|
// cFastRemoveFriends = 20, //一键删除好友
|
|||
|
|
// cGetSocialStsList = 21, //请求好友状态
|
|||
|
|
// cDivorceConfirm = 23, //协议离婚确认
|
|||
|
|
|
|||
|
|
// cGetLinkManLately = 29, //请求最近联系人信息
|
|||
|
|
// cGetTrackActorFee = 30, //请求追踪玩家的消耗
|
|||
|
|
|
|||
|
|
// cGetActorDeathInfo = 33, //请求玩家死亡数据
|
|||
|
|
|
|||
|
|
// cFriendCallRequest = 34, //召唤好友
|
|||
|
|
// cFriendCallResult = 35, //回应召唤
|
|||
|
|
|
|||
|
|
// sReturnAddToOther = 1, //返回添加好友等需要对方同意
|
|||
|
|
// sSendAddFriend = 2, //返回添加好友等的信息
|
|||
|
|
sSendSocialList = 3, //返回关系列表
|
|||
|
|
// sSendCanAddFriendList = 4, //下发推荐的好友列表
|
|||
|
|
// sSendTrackInfo = 5, //返回追踪的信息
|
|||
|
|
// sSendAlarmInfo = 6, //发送报警信息
|
|||
|
|
// sSendmood = 7, //返回心情
|
|||
|
|
sApplyFriend = 8, //申请好友
|
|||
|
|
sDeleteFriend = 7, //删除好友
|
|||
|
|
sReportList = 9, //战表列表
|
|||
|
|
|
|||
|
|
// sSendUpdateList = 8, //下发需要更新的关系列表
|
|||
|
|
// sSendFriendChat = 9, //返回好友聊天消息
|
|||
|
|
// sSendApplyMasterList = 11, //下发可以拜师或者可以收徒的列表
|
|||
|
|
// sRevengeBeginTime = 17, //‘我要复仇’的开始时间
|
|||
|
|
// sSendOnlineFrdTeamSt = 18, //下发在线好友组队状态
|
|||
|
|
// sSendSocialStsList = 21, //下发好友状态
|
|||
|
|
// sSendAskMarryResult = 22, //发送求婚请求结果给求婚者
|
|||
|
|
// sSendDivorceApply = 23, //协议离婚请求
|
|||
|
|
// sDivorceOk = 24, //离婚成功,参数1-协议离婚,2-强制离婚
|
|||
|
|
// sSendLinkManLately = 29, //发送最近联系人信息
|
|||
|
|
// sSendTrackActorFee = 30, //下发追踪玩家的消耗
|
|||
|
|
|
|||
|
|
// cSendActorDeathInfo = 33, //下发玩家死亡数据
|
|||
|
|
// sFriendCallRequest = 34, //被召唤
|
|||
|
|
// sRecommendFriend = 36, //推荐好友
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//登陆子系统上发的消息
|
|||
|
|
enum tagLoginSystemCode
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
cCheckUserPasswd =1, //发包检测用户名 密码
|
|||
|
|
cCreateAccount =2, //创建账户,客户端不用发,用于测试
|
|||
|
|
cGetUserList=3, //获取玩家列表
|
|||
|
|
cCreateActor =4, //创建角色
|
|||
|
|
cDeleteActor =5, //删除用户
|
|||
|
|
cRandName = 6, //获取随机的名字
|
|||
|
|
cCheckSecondPsw = 7,
|
|||
|
|
cCreateSecondPsw = 8,
|
|||
|
|
cCrossServerInit = 9, //跨服数据初始化
|
|||
|
|
|
|||
|
|
|
|||
|
|
cHeatBeat=128, //心跳包
|
|||
|
|
|
|||
|
|
sLoginErrorCode=1, //向客户端返回登陆的错误
|
|||
|
|
sGetUserList =2, //向客户端下发用户列表
|
|||
|
|
sCreateActor =3, //创建角色
|
|||
|
|
sDeleteActor =4, //删除角色
|
|||
|
|
sRandNameActor =5, //随机名字
|
|||
|
|
sCheckSecondPswResult = 6,
|
|||
|
|
sCreateSecondPswRessult = 7,
|
|||
|
|
sOtherLoginGame = 8,//顶号了
|
|||
|
|
sCrossServerInit = 9, //跨服数据初始化
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum tagMailSystemCode
|
|||
|
|
{
|
|||
|
|
cMailSystemMailOpt = 1, //邮件操作
|
|||
|
|
cMailSystemDeleteMails = 2, //删除邮件
|
|||
|
|
cMailSystemGetMailItems = 3, //收取附件
|
|||
|
|
cMailSystemDeleteMailAll = 4, //删除所有邮件
|
|||
|
|
cMailSystemGetMailItemsAll =5, //提取所有邮件附件
|
|||
|
|
cMailSystemSomeMails = 6, //删除数量邮件
|
|||
|
|
|
|||
|
|
sMailSystemSendAllMail = 1, //发送所有邮件信息(登录下发)
|
|||
|
|
sMailSystemNewMail = 2, //新邮件到达
|
|||
|
|
sMailSystemDeleteMails = 3, //确认删除一封邮件
|
|||
|
|
sMailSystemSendMailItems = 4, //确认收取附件的邮件
|
|||
|
|
sMailSystemSomeMails = 6, //删除数量邮件
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//检测外挂加速
|
|||
|
|
enum tagCheckSpeedCode
|
|||
|
|
{
|
|||
|
|
cSendSpeedTimeData = 1, //客户单发送时间校验包
|
|||
|
|
|
|||
|
|
sSendSpeedTimeData = 1, //服务器下发时间校验包
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//新头衔系统
|
|||
|
|
enum tagNewTitleCode
|
|||
|
|
{
|
|||
|
|
cClientGetNewTitleData = 1, //客户端请求
|
|||
|
|
cClientCutOverNewTitle = 2,//客户端请求切换称号
|
|||
|
|
cClientGetCustomTitleData = 3, //客户端请求自定义称号数据
|
|||
|
|
cClientCutOverCustomTitle = 4,//客户端请求切换自定义称号
|
|||
|
|
|
|||
|
|
sSendNewTitleData = 1, //返回所有头衔数据
|
|||
|
|
sSendAddNewTitleData = 2,//添加一个头衔
|
|||
|
|
sSendDelNewTitleData = 3,//删除一个头衔
|
|||
|
|
sSendAddTimeTitleData = 4,//续期一个头衔
|
|||
|
|
sSendCustomTitleData = 5, //返回所有自定义称号数据
|
|||
|
|
sSendAddCustomTitleData = 6,//添加一个自定义称号
|
|||
|
|
sSendDelCustomTitleData = 7,//删除一个自定义称号
|
|||
|
|
sSendAddTimeCustomTitleData = 8,//续期一个自定义称号
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum tagAlmirahSystemCode
|
|||
|
|
{
|
|||
|
|
cGetInfo = 1, //请求列表
|
|||
|
|
cTakeOnAndOff = 2, //时装操作 1穿上,0脱下
|
|||
|
|
cActivation = 3, //激活翅膀
|
|||
|
|
cUpdateFashion = 4, //升级
|
|||
|
|
|
|||
|
|
sSendInfo = 1, //下发翅膀列表
|
|||
|
|
sTakeOnAndOff = 2, //穿戴返回
|
|||
|
|
sActivation = 3, //翅膀激活返回
|
|||
|
|
sUpdateFashion = 4, //升级
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//寄卖系统的消息号
|
|||
|
|
enum eConsignmentSystemCode
|
|||
|
|
{
|
|||
|
|
cConsignmentSystemGetAllConsign = 1, //获取交易行的寄卖物品
|
|||
|
|
cConsignmentSystemGetMyConsign = 2, //获取本人的正在寄卖物品
|
|||
|
|
cConsignmentSystemBuyConsign = 3, //购买物品
|
|||
|
|
cConsignmentSystemAddConsign = 4, //上架
|
|||
|
|
cConsignmentSystemGetSellItem = 6, //下架
|
|||
|
|
cConsignmentSystemGetMoney = 7, //领取收益
|
|||
|
|
cConsignmentSystemAward = 8, //奖励
|
|||
|
|
|
|||
|
|
sConsignmentSystemGetAllConsign = 1, //获取交易行的寄卖物品
|
|||
|
|
sConsignmentSystemGetMyConsign = 2, //获取本人的正在寄卖物品
|
|||
|
|
sConsignmentSystemBuyConsign = 3, //购买物品
|
|||
|
|
sConsignmentSystemAddConsign = 4, //上架
|
|||
|
|
sConsignmentSystemGetSellItem = 6, //下架
|
|||
|
|
sConsignmentSystemGetMoney = 7, //领取收益
|
|||
|
|
sConsignmentSystemAward = 8, //奖励
|
|||
|
|
sConsignmentSystemRedPoint = 9, //红点提示
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//职业竞技子系统协议
|
|||
|
|
enum tagCombatSystem
|
|||
|
|
{
|
|||
|
|
cGetCombatInfo = 1, //获取竞技基本信息
|
|||
|
|
cSelectCombatPayer = 2, //选择竞技对手
|
|||
|
|
cCombatStart = 3, //发起竞技
|
|||
|
|
cClearCooldown = 4, //清除冷却时间
|
|||
|
|
cRechargeAwrad = 5, //兑换奖励
|
|||
|
|
cGetCombatLog = 6, //请求战报
|
|||
|
|
cGetCombatRank = 7, //请求竞技排行榜
|
|||
|
|
cGetShopInfo = 8, //请求兑换商店信息
|
|||
|
|
|
|||
|
|
sSendCombatInfo = 1, //返回竞技基本信息
|
|||
|
|
sSendSelectResult = 2, //返回竞技对手
|
|||
|
|
sCombatResult = 3, //返回竞技结果
|
|||
|
|
sClearResult = 4, //返回清除结果
|
|||
|
|
sRechargeResult = 5, //返回兑换结构
|
|||
|
|
sSendCombatLog = 6, //返回战报
|
|||
|
|
sSendCombatRank = 7, //返回排行榜
|
|||
|
|
sSendShopInfo = 8, //返回兑换商店信息
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
/** 名称服务器操作返回值定义 **/
|
|||
|
|
typedef enum tagLogicServerOPError
|
|||
|
|
{
|
|||
|
|
neSuccess = 0, //操作成功
|
|||
|
|
}LOGICSERVER_OPERROR;
|
|||
|
|
|
|||
|
|
//通用传送
|
|||
|
|
enum tagTelePort
|
|||
|
|
{
|
|||
|
|
enDefaultTelePort = 0, //默认
|
|||
|
|
enQuestTelePort = 1, //任务
|
|||
|
|
enRecommendedUpgrade = 3, //推荐升级传送
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//游戏设置子系统协议
|
|||
|
|
enum tagGameSetsSystem
|
|||
|
|
{
|
|||
|
|
cGetGameSetsInfo = 1, //获取游戏设置信息
|
|||
|
|
cUpdateKeyBoards = 2, //设置快捷键
|
|||
|
|
cDiscardKeyBoards = 3, //丢弃
|
|||
|
|
cSetGameCheck = 4, //设置 游戏设置的选项(打钩)
|
|||
|
|
cSetGameValue = 5, //设置 游戏设置得值
|
|||
|
|
cSetGameReset = 6, //重置
|
|||
|
|
cGameSetOneKeyItem = 7, //物品一键设置
|
|||
|
|
|
|||
|
|
cGetAppGameSetsInfo = 11, //app
|
|||
|
|
cUpdateAppKeyBoards = 12, //App设置快捷键 手机端5个格子
|
|||
|
|
cDiscardAppKeyBoards = 13, //丢弃 App设置
|
|||
|
|
|
|||
|
|
sSendGameKeyBoardnfo = 1, //返回游戏按键信息
|
|||
|
|
sSendKeyBoardsInfo = 2, //返回快捷键信息
|
|||
|
|
sSendGameSetInfo = 3, //发送 游戏设置信息 //没有格子信息
|
|||
|
|
sSendOneGameSetInfo = 4, //发送 一个页签的游戏设置信息
|
|||
|
|
|
|||
|
|
sSendAppGameKeyBoardsInfo = 11, //App设置快捷键 返回快捷键信息 手机端5个格子
|
|||
|
|
sSendAppKeyBoardsInfo = 12, //返回快捷键信息
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
enum tagStaticCountSystem
|
|||
|
|
{
|
|||
|
|
enStaticCountSystemcExchangeCount = 1, //兑换次数
|
|||
|
|
enStaticCountSystemcUpCircle = 2, //转生升级
|
|||
|
|
enStaticCountSystemcExchangeSoul = 3, //兑换修为
|
|||
|
|
enStaticCountSystemcMeridiansUPLv = 4, //经脉升级
|
|||
|
|
|
|||
|
|
|
|||
|
|
enStaticCountSystemExchangeCount = 1, //兑换次数--返回
|
|||
|
|
enStaticCountSystemsUpCircle = 2, //转生升级--返回
|
|||
|
|
enStaticCountSystemsExchangeSoul = 3, //兑换修为--返回
|
|||
|
|
enStaticCountSystemsMeridiansUPLv = 4, //经脉升级
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
enum tagBasicFunctionsSystem
|
|||
|
|
{
|
|||
|
|
encompostItem = 1, //合成道具
|
|||
|
|
enForgeItem = 2, //锻造
|
|||
|
|
enForgeItemId = 3, //本服锻造id
|
|||
|
|
enRefining = 4, //洗炼
|
|||
|
|
enRefiningReplace = 5, //洗炼替换
|
|||
|
|
enYBRecover = 6, //回收
|
|||
|
|
enYBRecoverInfo = 7, //回收数据
|
|||
|
|
enItemUpStar = 8, //升星
|
|||
|
|
enCompostResult = 1, //合成结果
|
|||
|
|
enForgeResult = 2, //锻造结果
|
|||
|
|
enForgeItemIdResult = 3, //本服锻造id
|
|||
|
|
enRefiningResult = 4, //洗炼结果
|
|||
|
|
enRefiningReplaceResult = 5, //洗炼替换结果
|
|||
|
|
enYBRecoverResult = 6, //回收结果
|
|||
|
|
enYBRecoverInfoResult = 7, //回收数据结果
|
|||
|
|
enItemUpStarResult = 8, //升星
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum TagenTreasureSystem
|
|||
|
|
{
|
|||
|
|
encBless = 1, //祝福
|
|||
|
|
|
|||
|
|
ensBless = 1, //祝福返回
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum StrengthenSystem
|
|||
|
|
{
|
|||
|
|
cGetStrengthenSystemInfo = 1, //请求数据
|
|||
|
|
cUpStrengthenSystemInfo = 2, //升级
|
|||
|
|
|
|||
|
|
sGetStrengthenSystemInfo = 1, //请求数据
|
|||
|
|
sUpStrengthenSystemInfo = 2, //升级
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum HallowsSystem
|
|||
|
|
{
|
|||
|
|
cGetHallowshenSystemInfo = 1, //请求数据
|
|||
|
|
cUpHallowshenSystemInfo = 2, //升级
|
|||
|
|
cRefiningHallowsSystemInfo = 3, //洗炼
|
|||
|
|
cRefiningReplaceHallowsSystemInfo = 4, //洗炼替换
|
|||
|
|
|
|||
|
|
sGetHallowshenSystemInfo = 1, //请求数据
|
|||
|
|
sUpHallowshenSystemInfo = 2, //升级
|
|||
|
|
sRefiningHallowsSystemInfo = 3, //洗炼
|
|||
|
|
sRefiningReplaceHallowsSystemInfo = 4, //洗炼替换结果
|
|||
|
|
};
|
|||
|
|
enum GhostSystemID
|
|||
|
|
{
|
|||
|
|
cGetGHostInfos =1, //数据
|
|||
|
|
cUpGhostLv = 2, //升级
|
|||
|
|
|
|||
|
|
sGetGHostInfos = 1,//
|
|||
|
|
sUpGhostLv = 2,//
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum PlatforMwelfareID
|
|||
|
|
{
|
|||
|
|
cGet4366Infos = 1,//请求4366平台福利数据
|
|||
|
|
cGet4366LoginAward = 2,//
|
|||
|
|
cGet4366PhoneAward = 3,//请求4366平台福利数据
|
|||
|
|
cGet4366IdCardAward = 4,//请求4366平台福利数据
|
|||
|
|
c4366LoginType = 5,//请求4366平台登录
|
|||
|
|
c4366LoginTypeGift = 6,//请求微端登录礼包
|
|||
|
|
|
|||
|
|
|
|||
|
|
cGetQQHallInfos = 7,//请求qq平台福利数据
|
|||
|
|
cGetQQHallRegisteAward = 8,//请求qq平台注册
|
|||
|
|
cGetQQqHallLevelAward = 9,//请求qq平台成长
|
|||
|
|
cGetQQqHallActiveAward = 10,//请求qq平台活跃
|
|||
|
|
|
|||
|
|
cReq360UserPrivilegeGift = 11, //请求 360大玩家特权 礼包
|
|||
|
|
|
|||
|
|
cMasterLuLogin = 12, //请求鲁大师登录
|
|||
|
|
cReqMasterLuAward = 13, //请求鲁大师奖励
|
|||
|
|
cReq360Gift = 14, //请求 360 礼包
|
|||
|
|
|
|||
|
|
|
|||
|
|
c37Logon = 15, //37平台登陆
|
|||
|
|
cUse37DownloadBox = 16, //37盒子下载礼包
|
|||
|
|
cUse37GiftFCM = 17, //37防沉迷
|
|||
|
|
cUse37GiftPhone = 18, //37手机礼包
|
|||
|
|
cUse37GiftDaily = 19, //37每日礼包
|
|||
|
|
cUse37LevelDaily = 20, //37等级礼包
|
|||
|
|
|
|||
|
|
cSogouLogon = 24, //搜狗登陆
|
|||
|
|
cSogouGiftSkin = 25, //搜狗皮肤登陆
|
|||
|
|
cSogouGiftRookie = 26, //搜狗新手礼包
|
|||
|
|
cSogouGiftLogin = 27, //搜狗登陆礼包
|
|||
|
|
cSogouGiftLevel = 28, //搜狗等级礼包
|
|||
|
|
cSogouGiftPhone = 29, //搜狗手机绑定礼包
|
|||
|
|
|
|||
|
|
cReqku25Login = 35,
|
|||
|
|
cReqku25Gift = 36, //请求 ku25 奖励
|
|||
|
|
cReqQiDianLogin = 37,
|
|||
|
|
cReqQiDianGift = 38, //请求 QiDian 奖励
|
|||
|
|
cReqAiQiYiLogin = 39,
|
|||
|
|
cReqAiQiYiGift = 40, //请求 AiQiYi 奖励
|
|||
|
|
cReqYaoDouLogin = 41,
|
|||
|
|
cReqYaoDouGift = 42, //请求 YaoDou 奖励
|
|||
|
|
cReqTanWanLogin = 43,
|
|||
|
|
cReqTanWanGift = 44, //请求 贪玩 奖励
|
|||
|
|
cReqGame2Login = 45,
|
|||
|
|
cReqGame2Gift = 46, //请求 哥们 奖励
|
|||
|
|
cReq2144Login = 47,
|
|||
|
|
cReq2144Gift = 48, //请求 2144 奖励
|
|||
|
|
|
|||
|
|
cReqKuaiWanLogin = 50,
|
|||
|
|
cReqKuaiWanGift = 51, //请求 快玩 奖励
|
|||
|
|
|
|||
|
|
cReqSWLogin = 55,
|
|||
|
|
cReqSWGift = 56, //请求 顺网 奖励
|
|||
|
|
|
|||
|
|
cReqXunWanLogin = 60,
|
|||
|
|
cReqXunWanGift = 61, //请求 迅玩 奖励
|
|||
|
|
|
|||
|
|
sGet4366Infos = 1, //请求4366平台福利数据
|
|||
|
|
sGetQQhallInfos = 2, //请求qq平台福利数据
|
|||
|
|
|
|||
|
|
sSend360UserPrivilegeData = 3, //推送 360大玩家特权 数据
|
|||
|
|
|
|||
|
|
sSend7GameGitfData = 4, // 7游戏 微信礼包
|
|||
|
|
|
|||
|
|
sSendMasterLuGitfData = 5, // 鲁大师 数据
|
|||
|
|
|
|||
|
|
|
|||
|
|
sSend37GameGitfData = 15, // 37游戏数据反馈全部
|
|||
|
|
sUse37DownloadBox = 16, //37盒子下载礼包
|
|||
|
|
sUse37GiftFCM = 17, //37防沉迷
|
|||
|
|
sUse37GiftPhone = 18, //37手机礼包
|
|||
|
|
sUse37GiftDaily = 19, //37每日礼包
|
|||
|
|
sUse37LevelDaily = 20, //37等级礼包
|
|||
|
|
|
|||
|
|
sSogouLogonData = 24, //搜狗登陆数据
|
|||
|
|
sSogouGiftSkin = 25, //搜狗皮肤礼包获取
|
|||
|
|
sSogouGiftRookie = 26, //搜狗新手礼包
|
|||
|
|
sSogouGiftLogin = 27, //搜狗登陆礼包
|
|||
|
|
sSogouGiftLevel = 28, //搜狗等级礼包
|
|||
|
|
sSogouGiftPhone = 29, //搜狗手机绑定礼包
|
|||
|
|
|
|||
|
|
sSendku25UserData = 35, // 发送ku25 数据
|
|||
|
|
sSendQiDianUserData = 38, // 发送QiDian 数据
|
|||
|
|
sSendAiQiYiUserData = 40, // 发送AiQiYi 数据
|
|||
|
|
sSendYaoDouUserData = 42, // 发送YaoDou 数据
|
|||
|
|
cSendTanWanGift = 44, // 发送贪玩 数据
|
|||
|
|
cSendTaGame2Gift = 46, // 发送哥们 数据
|
|||
|
|
cSend2144UserData = 48, // 发送2144 数据
|
|||
|
|
cSendKuaiWanUserData = 51, // 发送快玩 数据
|
|||
|
|
cSendSWUserData = 56, // 发送顺网 数据
|
|||
|
|
cSendXunWanUserData = 61, // 发送迅玩 数据
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
enum CrossServerSystemID
|
|||
|
|
{
|
|||
|
|
cReqInit = 1,//获取跨服标识唯一id
|
|||
|
|
cReqLogin = 2, //请求登录跨服
|
|||
|
|
|
|||
|
|
sReqInit = 1,//
|
|||
|
|
sReqLogin = 2, //请求登录跨服
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
//新头衔系统
|
|||
|
|
enum LootPetSystemID
|
|||
|
|
{
|
|||
|
|
cClientGetAllLootPets = 1, //客户端请求
|
|||
|
|
cClientEquiptLootPet = 2,//客户端请求切换
|
|||
|
|
|
|||
|
|
sClientGetAllLootPets = 1, //返回所有头衔数据
|
|||
|
|
sClientAddLootPet = 2,//添加一个
|
|||
|
|
sSendDelLootPetData = 3,//删除一个
|
|||
|
|
sSendAddLootPetTimeData = 4,//续期一个
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
//tolua_end
|
|||
|
|
|
|||
|
|
#define MAX_TEAM_MEMBER_COUNT 11 //队伍里的最大人数,队伍最多5人
|
|||
|
|
#define MAX_OFFLINE_MEMBER_COUNT 10 //最大的不在线玩家的数量
|
|||
|
|
|
|||
|
|
|