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mir_server/server/LogicServer/ai/BattleHate.h

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2025-01-09 17:45:40 +08:00
#pragma once
/*
*
*
* ,
*
*/
#define MAX_HATE_ENTITY_COUNT 5 //怪物的仇恨的列表
struct HateElement
{
EntityHandle handle; //实体的类型
unsigned int value; //
};
class CBattleHate
{
public:
};