50 lines
931 B
C
50 lines
931 B
C
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#pragma once
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#pragma pack(push,4)
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/*
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*玩家的离线消息
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*/
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struct ActorOfflineMsg
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{
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char name[32]; //玩家的名字
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char sGuildName[32]; //行会名称
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unsigned int nActorId; //玩家ID
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unsigned int nLevel; //玩家的等级
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BYTE nSex; //玩家的性别
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BYTE nVocation; //玩家的职业
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BYTE nCircle; //玩家的转数
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BYTE nReserve; //保留
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CActorOfflineProperty actordata;
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ActorOfflineMsg()
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{
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memset(this,0,sizeof(*this));
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}
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};
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#pragma pack(pop)
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/*
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*玩家英雄的离线消息
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*/
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struct HeroOfflineMsg
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{
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BYTE bCircle; //转数
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BYTE bLevel; //等级
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BYTE bVocation; //职业
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BYTE bSex; //性别
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unsigned int nScore; //评分
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int nModelId; //玩家的外观
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int nWeaponAppear; //玩家武器的,模型ID
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int nWingAppear; //玩家的翅膀外观ID
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HeroOfflineMsg()
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{
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memset(this,0,sizeof(*this));
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}
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};
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