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mir_server/sdk/commonLib/def/ActorOfflineMsg.h

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2025-01-09 17:45:40 +08:00
#pragma once
#pragma pack(push,4)
/*
*线
*/
struct ActorOfflineMsg
{
char name[32]; //玩家的名字
char sGuildName[32]; //行会名称
unsigned int nActorId; //玩家ID
unsigned int nLevel; //玩家的等级
BYTE nSex; //玩家的性别
BYTE nVocation; //玩家的职业
BYTE nCircle; //玩家的转数
BYTE nReserve; //保留
CActorOfflineProperty actordata;
ActorOfflineMsg()
{
memset(this,0,sizeof(*this));
}
};
#pragma pack(pop)
/*
*线
*/
struct HeroOfflineMsg
{
BYTE bCircle; //转数
BYTE bLevel; //等级
BYTE bVocation; //职业
BYTE bSex; //性别
unsigned int nScore; //评分
int nModelId; //玩家的外观
int nWeaponAppear; //玩家武器的模型ID
int nWingAppear; //玩家的翅膀外观ID
HeroOfflineMsg()
{
memset(this,0,sizeof(*this));
}
};