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mir_server/Gateway/gateway/srv/game_client_mgr.cc

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2025-01-09 17:45:40 +08:00
#include "StdAfx.h"
#include <map>
#include "client/client_obj_mgr.h"
#include "event/select_event.h"
#include "event/epoll_event.h"
GameClientMgr::GameClientMgr(const char *name, GateServer *srv) {
srv_ = srv;
gw_cli_ = new GameWorldClient(srv, this, name);
cli_obj_mgr_ = new ClientObjMgr();
inner_msg_list_.setLock(&inner_msg_lock_);
#if USE_EPOLL
event_ = new EpollEvent(this);
#else
event_ = new SelectEvent(this);
#endif
}
GameClientMgr::~GameClientMgr() {
cli_obj_mgr_->flush();
SafeDelete(cli_obj_mgr_);
inner_msg_list_.flush();
inner_msg_list_.clear();
SafeDelete(gw_cli_);
}
void GameClientMgr::SetMaxSession(int max_session) {
cli_obj_mgr_->SetMaxSession(max_session);
}
void GameClientMgr::InitGameWorldClient(const char * ip, int port) {
gw_cli_ = new GameWorldClient(srv_, this, GetServiceName());
gw_cli_->UseBaseAlloc(true);
gw_cli_->SetHost(ip);
gw_cli_->SetPort(port);
}
bool GameClientMgr::onConnect(SOCKET nSocket, sockaddr_in * pAddrIn) {
if (!gw_cli_->connected()) return false;
Client *cli = new Client(this, nSocket, pAddrIn);
cli_obj_mgr_->setNewClient(cli);
cli_obj_mgr_->flush();
cli->SetBlockMode(false);
GateInterMsg msg;
msg.msg_id_ = gcAddClient;
msg.data_.fd_ = nSocket;
msg.data_.sessidx_ = cli->GetSessionId();
PostMsg(msg);
OutputMsg(rmTip, _T("[Login] (1) 客户端连接上来: gatekey(%d)socket(%lld)GateIdx(%d)LogicIdx(%d)CurrentThreadId(%d)。"),
cli->GetSKey(), nSocket, cli->GetNetId().index_, cli->GetNetId().gate_id_, GetCurrentThreadId());
//MSG_TIP("new client connect fd:%d, sid:%d", cli->GetFd(), cli->GetSessionId());
return true;
}
int GameClientMgr::Run() {
inner_msg_list_.flush();
int count = inner_msg_list_.count();
for (int i = 0; i < count; ++i)
{
GateInterMsg& msg = inner_msg_list_[i];
OnRecvSysMsg(msg);
}
inner_msg_list_.clear();
event_->RunOne();
return count;
}
void GameClientMgr::OnStart() {
MSG_LOG("GameClientMgr::OnStart");
event_->init();
}
void GameClientMgr::OnStop() {
MSG_LOG("GameClientMgr::OnStop");
}
void GameClientMgr::Stop() {
MSG_LOG("%s, start", GetServiceName());
while (gw_cli_->GetPacketCount()) {//这里还有包没发完,导致一致没法停止
gw_cli_->SingleRun();
Sleep(1);
}
gw_cli_->Stop();
Inherited::Stop();
MSG_LOG("%s, ok", GetServiceName());
}
void GameClientMgr::OnRecvSysMsg(GateInterMsg & msg)
{
switch (msg.msg_id_)
{
case gcAddClient:
{
event_->AddReadFd(msg.data_.fd_, cli_obj_mgr_->get(msg.data_.sessidx_));
break;
}
case gcServerIdx:
{
Client* cli = cli_obj_mgr_->get(msg.data_.idx_);
if (cli) {
cli->GetNetId().gate_id_ = msg.data_.para_;
OutputMsg(rmTip, _T("[Login] (5) LogicServer已成功添加玩家Gate gatekey(%d)socket(%lld)GateIdx(%d)LogicIdx(%d)CurrentThreadId(%d)。"),
cli->GetSKey(), cli->GetNetId().socket_, cli->GetNetId().index_, cli->GetNetId().gate_id_, GetCurrentThreadId());
}
break;
}
case gcGWData:
{
Client* cli = cli_obj_mgr_->get(msg.data_.index_);
if (cli) {
auto dp = msg.data_.packet_;
cli->OnGameWorldRecv(dp->getOffsetPtr(), dp->getAvaliableLength());
}
gw_cli_->FreeBackUserDataPacket(msg.data_.packet_);
break;
}
case gcGWClose:
{
Client* cli = cli_obj_mgr_->get(msg.data_.index_);
if (cli) {
cli->Close();
}
break;
}
case gcChAdd:
{
uint64_t key = MAKEINT64(msg.data_.channel_, msg.data_.para_);
channel_indexs_map_[key].insert(msg.data_.idx_);
break;
}
case gcChDel:
{
uint64_t key = MAKEINT64(msg.data_.channel_, msg.data_.para_);
channel_indexs_map_[key].erase(msg.data_.idx_);
break;
}
case gcChBro:
{
uint64_t key = MAKEINT64(msg.data_.b_channel_, msg.data_.b_para_);
auto &list = channel_indexs_map_[key];
for (auto idx:list) {
Client* cli = cli_obj_mgr_->get(idx);
if (cli) {
auto dp = msg.data_.packet_;
cli->OnGameWorldRecv(dp->getOffsetPtr(), dp->getAvaliableLength());
}
}
gw_cli_->FreeBackUserDataPacket(msg.data_.dp_);
break;
}
case gcGWDisconn:
{
CloseAllClient();
break;
}
}
}
void GameClientMgr::ProssClient(void) {
//cli_obj_mgr_->flush();
auto &list = cli_obj_mgr_->getClientMap();
std::vector<uint16_t> remove_list;
for (auto it:list) {
Client *cli = it.second;
if(cli)
{
if (cli->IsClose()) {
remove_list.push_back(cli->GetSessionId());
continue;
}
cli->RecvData();
cli->PacketHandle();
cli->WriteEvent();
cli->SendData();
}
}
for (auto idx: remove_list) {
Client *cli = cli_obj_mgr_->remove(idx);
SafeDelete(cli);
}
remove_list.clear();
}
void GameClientMgr::HandleReadEvent(SOCKET fd, Client * cli) {
if (cli) {
cli->RecvData();
cli->PacketHandle();
event_->AddWriteFd(fd, cli);
}
}
void GameClientMgr::HandleWriteEvent(SOCKET fd, Client * cli) {
if (cli) {
cli->WriteEvent();
if (!cli->SendData()) {
event_->AddWriteFd(fd, cli);
}
}
}
void GameClientMgr::CloseAllClient() {
cli_obj_mgr_->flush();
auto &list = cli_obj_mgr_->getClientMap();
std::vector<uint16_t> remove_list;
for (auto it : list) {
Client *cli = it.second;
cli->Close();
}
}
void GameClientMgr::HaveData(Client * cli) {
if(cli) {
event_->AddWriteFd(cli->GetFd(), cli);
}
}
void GameClientMgr::CloseClient(Client * cli) {
event_->DelFd(cli->GetFd());
closesocket(cli->GetFd());
if (cli_obj_mgr_->get(cli->GetSessionId()))
{
cli_obj_mgr_->remove(cli->GetSessionId());
}
}
bool GameClientMgr::Startup() {
if (!Inherited::Startup()) {
return false;
}
// 创建发送线程
return gw_cli_->Startup();
}