171 lines
2.6 KiB
C
171 lines
2.6 KiB
C
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#ifndef _DB_ROLE_DATA_H_
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#define _DB_ROLE_DATA_H_
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#include "common.h"
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#include "common/datalist.h"
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#include "common/property_set.h"
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#define MAX_FUWEN 8
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#define MAX_WING_PILL 2 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#pragma pack(push,1)
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using namespace SrvDef;
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//tolua_begin
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struct SkillsData
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{
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int skill_level[5];
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};
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struct YuanShenData
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{
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bool slot_filled[6];
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};
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enum EquipSlotType
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{
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EquipSlotType_Weapon = 0,//<2F><><EFBFBD><EFBFBD>
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EquipSlotType_Helmet,//1.ͷ<><CDB7>
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EquipSlotType_Coat,//2.<2E>·<EFBFBD>
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EquipSlotType_Necklace,//3.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Wrist,//4.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Belt,//5.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Ring,//6.<2E><>ָ
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EquipSlotType_Shoes,//7.Ь<><D0AC>
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EquipSlotType_Dzi, //8.<2E><>ӡ
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EquipSlotType_Hats, //9.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Mark, //10.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Cloak, //11.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Shield, //12.<2E><><EFBFBD><EFBFBD>
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EquipSlotType_Max,
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};
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enum WingSlotType
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{
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WingSlotType_Hub = 0,
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WingSlotType_Stone,
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WingSlotType_Feathers,
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WingSlotType_Colorplume,
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WingSlotType_Max,
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};
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struct EquipSlotData
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{
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int strength_lv; //ǿ<><C7BF><EFBFBD>ȼ<EFBFBD>
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int fuling_lv; //<2F><><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD>
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int gem_lv; //<2F><>ʯ<EFBFBD>ȼ<EFBFBD>
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ItemData equip_data;
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int zhuling_lv; //ע<><D7A2><EFBFBD>ȼ<EFBFBD>
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int soul_lv; //ħ<><C4A7><EFBFBD>ȼ<EFBFBD>(1-8<><38>λ<EFBFBD><CEBB>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD>9-12<31><32>ʾħ<CABE><C4A7><EFBFBD>ȼ<EFBFBD>)
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int bless_lv; //ף<><D7A3><EFBFBD>ȼ<EFBFBD>(<28><><EFBFBD><EFBFBD>)(<28><>û<EFBFBD>õ<EFBFBD>)
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int fuling_exp; //<2F><><EFBFBD>龭<EFBFBD><E9BEAD>
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};
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struct EquipsData
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{
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EquipSlotData slot_data[EquipSlotType_Max];
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};
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struct ExRingsData
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{
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int ring_level[4];
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};
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struct WingsData
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{
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int level;
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//int star_lv;
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int exp;
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int openStatus;
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unsigned int ctime;//<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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short pill[MAX_WING_PILL];
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};
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struct WingsEquip
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{
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EquipSlotData wing_slot[WingSlotType_Max];
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};
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//<2F><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD>
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struct JingMaiData
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{
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int level;
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int stage;
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};
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struct SkillsBreakData
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{
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int skill_break_level[5];
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};
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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struct LoogsoulData
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{
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int stage;
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int level;
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int exp;
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char act;
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};
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struct ShieldData
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{
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int stage;
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int level;
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int exp;
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char act;
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};
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struct XueyuData
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{
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int stage;
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int level;
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int exp;
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char act;
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};
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struct FuWenData
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{
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ItemData fuwen_slot[MAX_FUWEN];
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};
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#define HEIRLOOM_TYPE_MAX 8 //<2F><><EFBFBD><EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>
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//<2F><EFBFBD>RoleData<74>Ļ<EFBFBD><C4BB><EFBFBD>Ҫ֪ͨ<CDA8>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>RoleData<74><61>Э<EFBFBD>飡
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struct RoleData
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{
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int id;
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int job;
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int sex;
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double power;
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SkillsData skills;
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SkillsBreakData skillbreaks;
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int yuanshen_level;
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YuanShenData yuanshen_data;
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EquipsData equips_data;
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ExRingsData ex_rings;
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WingsData wings;
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//WingsEquip wingequips_data;
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JingMaiData jingmai_data;
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LoogsoulData loogsoul_data;
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//ShieldData shield_data;
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//XueyuData xueyu_data;
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FuWenData fuwen_data;
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int heirloom[HEIRLOOM_TYPE_MAX];
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int weapon_soul_id;//<2F><>ǰʹ<C7B0>õı<C3B5><C4B1><EFBFBD>ID
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};
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struct RoleDatas
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{
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int role_count;
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RoleData roles[3];
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RoleDatas() { memset(this, 0, sizeof(RoleDatas)); }
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};
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//tolua_end
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#pragma pack(pop)
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|||
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#endif
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