34 lines
748 B
C
34 lines
748 B
C
|
|
/*
|
|||
|
|
导出一些功能接口给测试脚本使用
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
|
|||
|
|
//tolua_begin
|
|||
|
|
namespace TestSys
|
|||
|
|
{
|
|||
|
|
/*
|
|||
|
|
* Comments: 设置玩家等级
|
|||
|
|
* Param void * sysarg:玩家对象指针
|
|||
|
|
* Param int nLevel:要设置的目标等级
|
|||
|
|
* @Return void:
|
|||
|
|
* @Remark:
|
|||
|
|
*/
|
|||
|
|
void setLevel(void* sysarg, int nLevel);
|
|||
|
|
|
|||
|
|
/*
|
|||
|
|
* Comments: 通过Id添加物品
|
|||
|
|
* Param void * sysarg: 玩家对象指针
|
|||
|
|
* Param int nItemId:物品Id
|
|||
|
|
* Param int nCount:物品数量
|
|||
|
|
* Param int nQuality:物品品质
|
|||
|
|
* Param int nStrong:物品强化等级
|
|||
|
|
* Param bool bBind: 是否绑定
|
|||
|
|
* @Return int: 返回添加到背包中的物品数量
|
|||
|
|
* @Remark:
|
|||
|
|
*/
|
|||
|
|
int addItemById(void* sysarg, int nItemId, int nCount = 1, int nQuality = 0, int nStrong = 0, bool bBind = true);
|
|||
|
|
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
//tolua_end
|