19 lines
471 B
C
19 lines
471 B
C
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#pragma once
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/*
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玩家宝物功能系统
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*/
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class CTreasureSystem :public CEntitySubSystem<enTreasureSystem, CTreasureSystem, CActor>
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{
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public:
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//初始化
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virtual bool Initialize(void* data, size_t size);
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void OnEnterGame();
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//处理消息逻辑
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void ProcessNetData(INT_PTR cmd, CDataPacketReader& packet);
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void ActorBless(CDataPacketReader& pack);
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//每天刷新
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void RefreshBless(int nDay = 1);
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};
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