66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
|
|
#pragma once
|
|||
|
|
|
|||
|
|
typedef struct tagTeamOutput
|
|||
|
|
{
|
|||
|
|
unsigned int nActorid;
|
|||
|
|
char sName[MAX_ACTOR_NAME_LENGTH];
|
|||
|
|
unsigned int nOutput;
|
|||
|
|
}TeamOutput, *PTeamOutput;
|
|||
|
|
|
|||
|
|
class CFubenSystem:
|
|||
|
|
public CEntitySubSystem<enFubenSystemID,CFubenSystem,CActor>
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
|
|||
|
|
enum EnFubenEvent{
|
|||
|
|
enOnCheckEnter = 1, //进入检查 [副本id,进入类型,玩家指针]
|
|||
|
|
enOnCreate = 2, //副本创建 [副本id,进入类型,副本指针]
|
|||
|
|
enOnEnter = 3, //实体进入副本 [副本id,进入类型,副本指针,场景id,实体指针]
|
|||
|
|
enOnExit = 4, //实体退出副本 [副本id,进入类型,副本指针,场景id,实体指针]
|
|||
|
|
enOnUpdate = 5, //副本帧更新 [副本id,进入类型,副本指针,当前时间]
|
|||
|
|
enOnDeath = 6, //实体死亡 [副本id,进入类型,副本指针,场景id,实体指针]
|
|||
|
|
enOnGetAward = 7, //获取副本奖励 [副本id,进入类型,副本指针,场景id,玩家指针]
|
|||
|
|
enOnTimeout = 8, //副本场景超时 [副本id,进入类型,副本指针,场景id]
|
|||
|
|
enOnAttacked = 9, //实体收到攻击 [副本id,进入类型,副本指针,场景id,受击者,攻击者] 注意:怪物攻击怪物不触发
|
|||
|
|
enOnHurtDamage= 10, //实体受到伤害 [副本id,进入类型,副本指针,场景id,受击者,攻击者,伤害值] 注意:怪物攻击怪物不触发
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
|
|||
|
|
CFubenSystem()
|
|||
|
|
{
|
|||
|
|
}
|
|||
|
|
~CFubenSystem() { }
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
|
|||
|
|
//Comments: 初始化
|
|||
|
|
virtual bool Initialize(void *data,SIZE_T size);
|
|||
|
|
|
|||
|
|
//Comments: 处理客户端的数据包 nCmd:帮派系统的消息id packet:消息包
|
|||
|
|
void ProcessNetData(INT_PTR nCmd,CDataPacketReader &packet );
|
|||
|
|
|
|||
|
|
//Comments: 发送当前的副本或场景的剩余时间
|
|||
|
|
void SendRestTime();
|
|||
|
|
|
|||
|
|
//Comments:玩家进入游戏的时候触发,用于发送某些数据给玩家初始化
|
|||
|
|
virtual void OnEnterGame();
|
|||
|
|
|
|||
|
|
//Comments:玩家登出的时候触发
|
|||
|
|
void OnActorLoginOut();
|
|||
|
|
|
|||
|
|
public: //
|
|||
|
|
|
|||
|
|
//Comments:申请进入副本 nFbid:副本id
|
|||
|
|
bool ReqEnterFuben(int nFbid);
|
|||
|
|
|
|||
|
|
//Comments:退出副本 nFubenId:副本id
|
|||
|
|
bool ReqExitFuben( int nFubenId );
|
|||
|
|
|
|||
|
|
//Comments:请求获取奖励 nFbid:副本id
|
|||
|
|
void GetFubenAward(int nFbid);
|
|||
|
|
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
};
|