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mir_server/Gateway/common/thread/async_worker.h

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2025-01-09 17:45:40 +08:00
#ifndef _ASYNC_WORKER_H_
#define _ASYNC_WORKER_H_
/*
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><EFBFBD>̣߳<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD>߳<EFBFBD>ִ<EFBFBD>еIJ<EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>web<EFBFBD>ӿڡ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µĹ<EFBFBD><EFBFBD>ܣ<EFBFBD>ֻ<EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<EFBFBD>ִ<EFBFBD>к<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><EFBFBD>Ļص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
using namespace thread;
using namespace container;
class AsyncWorker: public thread::BaseThread
{
public:
typedef BufferAllocator AsyncWorkerAlloc;
typedef BaseThread Inherited;
typedef void (*WordFunc)(void* cb);
typedef void (*WorkerCallBack)(void* cb);
typedef void (*FreeFunc)(void* cb);
struct LuaParams
{
ScriptValueList req_; // <20><><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD>б<EFBFBD>
ScriptValueList result_; // ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD>󷵻ص<F3B7B5BB>ֵ
};
struct CBData
{
unsigned int guid_; // <20><><EFBFBD>кţ<D0BA>ÿ<EFBFBD><C3BF>ִ<EFBFBD>еĺ<D0B5><C4BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ψһ<CEA8><D2BB>id<69><64><EFBFBD><EFBFBD><EFBFBD>ڻص<DABB>
WordFunc work_func_; // <20>ڱ<EFBFBD><DAB1>߳<EFBFBD><DFB3><EFBFBD>ִ<EFBFBD>еĹ<D0B5><C4B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>web
WordFunc after_func_; // <20><><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD>߳<EFBFBD>Ҫִ<D2AA>еĺ<D0B5><C4BA><EFBFBD>ָ<EFBFBD><D6B8>,<2C><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
FreeFunc free_func_;
void* params_;
AsyncWorker* worker_;
CBData(AsyncWorker* worker, unsigned int guid):
guid_(guid), work_func_(NULL), after_func_(NULL),
free_func_(NULL), params_(NULL), worker_(worker)
{
}
};
public:
AsyncWorker(const char* lua_file = NULL);
void LoadScript(const char* lua_file);
virtual ~AsyncWorker();
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߳<EFBFBD>ִ<EFBFBD>еIJ<D0B5><C4B2><EFBFBD>
void AppendWork(CBData* cb);
public:
AsyncWorkerAlloc& GetAlloc()
{
return alloc_;
}
void SetWorkCallBack(WorkerCallBack wcb)
{
wcb_ = wcb;
}
void Reload()
{
reload_ = true;
}
// <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>lua<75><61><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned int SendLuaMessage(ScriptValueList& req, WordFunc func);
protected:
void OnRoutine();
//<2F><><EFBFBD><EFBFBD><EFBFBD>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>
int Run();
void OnStart();
void OnStop();
private:
static void FreeLuaParams(void* callback);
static void ExecuteLua(void* cb);
private:
QueueList<CBData*> cb_list_;
Mutex cb_list_lock_;
AsyncWorkerAlloc alloc_;
unsigned int id_;
WorkerCallBack wcb_;
BaseScript script_; // <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>lua<75>Ĵ<EFBFBD><C4B4><EFBFBD>
bool reload_; // ֪ͨ<CDA8><D6AA><EFBFBD>¼<EFBFBD><C2BC>ؽű<D8BD>
char lua_file_[128]; //<2F>ļ<EFBFBD><C4BC><EFBFBD>
};
#endif