Files
mir-godot/service/framework/database/game_map_data/table.go
MakerYang a902dd3de7 new
2024-08-06 18:30:21 +08:00

47 lines
1.2 KiB
Go

/**
#*****************************************************************************
# @author MakerYang
# @site mir2.makeryang.com
#*****************************************************************************
*/
package GameMapData
import (
"Service/framework/database"
)
var TableName = "game_map_data"
type Data struct {
MapId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:map_id"`
MapServerId int `gorm:"column:map_server_id"`
MapNumber string `gorm:"column:map_number"`
MapName string `gorm:"column:map_name"`
MapDefaultX int `gorm:"column:map_default_x"`
MapDefaultY int `gorm:"column:map_default_y"`
MapStatus int `gorm:"column:map_status"`
Database.DefaultField
}
type Return struct {
MapNumber string `json:"map_number"`
MapName string `json:"map_name"`
MapDefaultX int `json:"map_default_x"`
MapDefaultY int `json:"map_default_y"`
}
func ReturnData(dataStruct *Data) Return {
data := Return{}
if dataStruct.MapId > 0 {
data.MapNumber = dataStruct.MapNumber
data.MapName = dataStruct.MapName
data.MapDefaultX = dataStruct.MapDefaultX
data.MapDefaultY = dataStruct.MapDefaultY
}
return data
}