Files
mir-godot/server/framework/database/game_map_data/table.go
makeyangcom a0076078c8 main
2024-03-16 11:52:44 +08:00

48 lines
1.3 KiB
Go

/**
#*****************************************************************************
# @file table.go
# @author MakerYang(https://www.makeryang.com)
# @statement 免费课程配套开源项目,任何形式收费均为盗版
#*****************************************************************************
*/
package GameMapData
import (
"Game/framework/database"
)
var TableName = "game_map_data"
type Data struct {
MapId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:map_id"`
MapServerId int `gorm:"column:map_server_id"`
MapNumber string `gorm:"column:map_number"`
MapName string `gorm:"column:map_name"`
MapDefaultX int `gorm:"column:map_default_x"`
MapDefaultY int `gorm:"column:map_default_y"`
MapStatus int `gorm:"column:map_status"`
Database.DefaultField
}
type Return struct {
MapNumber string `json:"map_number"`
MapName string `json:"map_name"`
MapDefaultX int `json:"map_default_x"`
MapDefaultY int `json:"map_default_y"`
}
func ReturnData(dataStruct *Data) Return {
data := Return{}
if dataStruct.MapId > 0 {
data.MapNumber = dataStruct.MapNumber
data.MapName = dataStruct.MapName
data.MapDefaultX = dataStruct.MapDefaultX
data.MapDefaultY = dataStruct.MapDefaultY
}
return data
}