Files
mir-godot/server/framework/database/game_level_data/table.go
makeyangcom a0076078c8 main
2024-03-16 11:52:44 +08:00

54 lines
1.6 KiB
Go

/**
#*****************************************************************************
# @file table.go
# @author MakerYang(https://www.makeryang.com)
# @statement 免费课程配套开源项目,任何形式收费均为盗版
#*****************************************************************************
*/
package GameLevelData
import (
"Game/framework/database"
)
var TableName = "game_level_data"
type Data struct {
LevelId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:level_id"`
LevelServerId int `gorm:"column:level_server_id"`
LevelCareer string `gorm:"column:level_career"`
LevelName string `gorm:"column:level_name"`
LevelMin int `gorm:"column:level_min"`
LevelMax int `gorm:"column:level_max"`
LevelLifeValue int `gorm:"column:level_life_value"`
LevelMagicValue int `gorm:"column:level_magic_value"`
LevelStatus int `gorm:"column:level_status"`
Database.DefaultField
}
type Return struct {
LevelCareer string `json:"level_career"`
LevelName string `json:"level_name"`
LevelMin int `json:"level_min"`
LevelMax int `json:"level_max"`
LevelLifeValue int `json:"level_life_value"`
LevelMagicValue int `json:"level_magic_value"`
}
func ReturnData(dataStruct *Data) Return {
data := Return{}
if dataStruct.LevelId > 0 {
data.LevelCareer = dataStruct.LevelCareer
data.LevelName = dataStruct.LevelName
data.LevelMin = dataStruct.LevelMin
data.LevelMax = dataStruct.LevelMax
data.LevelLifeValue = dataStruct.LevelLifeValue
data.LevelMagicValue = dataStruct.LevelMagicValue
}
return data
}