/** #***************************************************************************** # @author MakerYang # @site mir2.makeryang.com #***************************************************************************** */ package GamePlayerData import ( "Service/framework/database" "Service/framework/utils" ) var TableName = "game_player_data" type Data struct { PlayerId int `gorm:"primary_key;AUTO_INCREMENT;unique_index;not null;column:player_id"` PlayerAccountId int `gorm:"column:player_account_id"` PlayerServerId int `gorm:"column:player_server_id"` PlayerNickname string `gorm:"column:player_nickname"` PlayerCareer string `gorm:"column:player_career"` PlayerGender string `gorm:"column:player_gender"` PlayerBalance int `gorm:"column:player_balance"` PlayerIntegral int `gorm:"column:player_integral"` PlayerAngle int `gorm:"column:player_angle"` PlayerMap string `gorm:"column:player_map"` PlayerMapX int `gorm:"column:player_map_x"` PlayerMapY int `gorm:"column:player_map_y"` PlayerAssetLife int `gorm:"column:player_asset_life"` PlayerAssetMagic int `gorm:"column:player_asset_magic"` PlayerAssetExperience int `gorm:"column:player_asset_experience"` PlayerBodyClothe string `gorm:"column:player_body_clothe"` PlayerBodyWeapon string `gorm:"column:player_body_weapon"` PlayerBodyWing string `gorm:"column:player_body_wing"` PlayerClientId int `gorm:"column:player_client_id"` PlayerGroupId int `gorm:"column:player_group_id"` PlayerStatus int `gorm:"column:player_status"` Database.DefaultField } type Return struct { Token string `json:"token"` PlayerNickname string `json:"player_nickname"` PlayerCareer string `json:"player_career"` PlayerGender string `json:"player_gender"` PlayerBalance string `json:"player_balance"` PlayerIntegral string `json:"player_integral"` PlayerAngle int `json:"player_angle"` PlayerMap string `json:"player_map"` PlayerMapName string `json:"player_map_name"` PlayerMapX int `json:"player_map_x"` PlayerMapY int `json:"player_map_y"` PlayerAssetLevel int `json:"player_asset_level"` PlayerAssetLife int `json:"player_asset_life"` PlayerAssetLifeMax int `json:"player_asset_life_max"` PlayerAssetMagic int `json:"player_asset_magic"` PlayerAssetMagicMax int `json:"player_asset_magic_max"` PlayerAssetWeight int `json:"player_asset_weight"` PlayerAssetWeightMax int `json:"player_asset_weight_max"` PlayerAssetExperience int `json:"player_asset_experience"` PlayerAssetExperienceMax int `json:"player_asset_experience_max"` PlayerBodyClothe string `json:"player_body_clothe"` PlayerBodyWeapon string `json:"player_body_weapon"` PlayerBodyWing string `json:"player_body_wing"` PlayerClientId int `json:"player_client_id"` PlayerGroupId int `json:"player_group_id"` } func ReturnData(dataStruct *Data) Return { data := Return{} if dataStruct.PlayerId > 0 { data.Token = Utils.EncodeId(32, dataStruct.PlayerId, dataStruct.PlayerAccountId, dataStruct.PlayerServerId) data.PlayerNickname = dataStruct.PlayerNickname data.PlayerCareer = dataStruct.PlayerCareer data.PlayerGender = dataStruct.PlayerGender data.PlayerBalance = Utils.FormatCurrency(dataStruct.PlayerBalance) data.PlayerIntegral = Utils.FormatCurrency(dataStruct.PlayerIntegral) data.PlayerAngle = dataStruct.PlayerAngle data.PlayerMap = dataStruct.PlayerMap data.PlayerMapX = dataStruct.PlayerMapX data.PlayerMapY = dataStruct.PlayerMapY data.PlayerAssetLevel = 0 data.PlayerAssetLife = dataStruct.PlayerAssetLife data.PlayerAssetLifeMax = 0 data.PlayerAssetMagic = dataStruct.PlayerAssetMagic data.PlayerAssetMagicMax = 0 data.PlayerAssetWeight = 5 data.PlayerAssetWeightMax = 50 data.PlayerAssetExperience = dataStruct.PlayerAssetExperience data.PlayerAssetExperienceMax = 0 data.PlayerBodyClothe = dataStruct.PlayerBodyClothe data.PlayerBodyWeapon = dataStruct.PlayerBodyWeapon data.PlayerBodyWing = dataStruct.PlayerBodyWing data.PlayerClientId = dataStruct.PlayerClientId data.PlayerGroupId = dataStruct.PlayerGroupId } return data }