#***************************************************************************** # @author MakerYang # @site mir2.makeryang.com #***************************************************************************** extends Control # 场景资源 @onready var dashboard_main: Control = $"." @onready var footer_left_time_image: TextureRect = $FooterLeft/FooterLeftTime/FooterLeftTimeImage @onready var footer_left_time_data: Label = $FooterLeft/FooterLeftTime/FooterLeftTimeData @onready var footer_centre_round_left: TextureProgressBar = $FooterCentre/FooterCentreRound/FooterCentreRoundLeft @onready var footer_centre_round_right: TextureProgressBar = $FooterCentre/FooterCentreRound/FooterCentreRoundRight @onready var footer_centre_animation: AnimatedSprite2D = $FooterCentre/FooterCentreRound/FooterCentreAnimation @onready var footer_data_level: Label = $FooterCentre/FooterData/FooterDataLevel @onready var footer_data_hp: Label = $FooterCentre/FooterData/FooterDataHP @onready var footer_data_mp: Label = $FooterCentre/FooterData/FooterDataMP @onready var footer_bottom_weight: TextureProgressBar = $FooterBottom/FooterBottomWeight @onready var footer_bottom_experience: TextureProgressBar = $FooterBottom/FooterBottomExperience @onready var map_button: TextureButton = $FooterRight/FooterRighTopIcon/MapButton @onready var guild_button: TextureButton = $FooterRight/FooterRighTopIcon/GuildButton @onready var transaction_button: TextureButton = $FooterRight/FooterRighTopIcon/TransactionButton @onready var team_button: TextureButton = $FooterRight/FooterRighTopIcon/TeamButton @onready var friend_button: TextureButton = $FooterRight/FooterRighTopIcon/FriendButton @onready var challenge_button: TextureButton = $FooterRight/FooterRighTopIcon/ChallengeButton @onready var out_role_button: TextureButton = $FooterRight/FooterRighTopIcon/OutRoleButton @onready var out_game_button: TextureButton = $FooterRight/FooterRighTopIcon/OutGameButton @onready var equipment_button: TextureButton = $FooterRight/FooterRightBottomIcon/EquipmentButton @onready var backpack_button: TextureButton = $FooterRight/FooterRightBottomIcon/BackpackButton @onready var skill_button: TextureButton = $FooterRight/FooterRightBottomIcon/SkillButton @onready var attribute_button: TextureButton = $FooterRight/FooterRightBottomIcon/AttributeButton @onready var state_button: TextureButton = $FooterRight/FooterRightBottomIcon/StateButton @onready var ranking_button: TextureButton = $FooterRight/FooterRightBottomIcon/RankingButton @onready var store_button: TextureButton = $FooterRight/FooterRightBottomIcon/StoreButton @onready var footer_right_volume_button: TextureButton = $FooterRight/FooterRightVolumeButton @onready var footer_right_mode_data: Label = $FooterRight/FooterRightMode/FooterRightModeData @onready var footer_right_mode_button: TextureButton = $FooterRight/FooterRightMode/FooterRightModeButton # 场景信号 signal on_click_signal(type: String, source: bool) # 场景数据 var parent_node: CanvasLayer func _ready() -> void: parent_node = get_parent().get_parent() func _process(_delta: float) -> void: if parent_node and parent_node.player_data: footer_left_time_image.texture = Utils.get_current_time_image() footer_left_time_data.text = Utils.get_current_time() footer_data_level.text = str(Account.get_player_level(parent_node.player_data)) footer_centre_round_left.value = Account.get_player_life_percentage(parent_node.player_data) footer_centre_round_right.value = Account.get_player_magic_percentage(parent_node.player_data) if footer_centre_round_left.value == 100 and footer_centre_round_right.value == 100: footer_centre_animation.visible = true else: footer_centre_animation.visible = false footer_data_hp.text = Account.get_player_life_format(parent_node.player_data) footer_data_mp.text = Account.get_player_magic_format(parent_node.player_data) footer_bottom_weight.value = Account.get_player_weight_percentage(parent_node.player_data) footer_bottom_weight.tooltip_text = Account.get_player_weight_format(parent_node.player_data) footer_bottom_experience.value = Account.get_player_experience_percentage(parent_node.player_data) footer_bottom_experience.tooltip_text = Account.get_player_experience_format(parent_node.player_data) func _on_backpack_button_pressed() -> void: on_click_signal.emit("PackageMain", true) func _on_equipment_button_pressed() -> void: on_click_signal.emit("PanelMain", true) func _on_skill_button_pressed() -> void: on_click_signal.emit("PanelSkillMain", true) func _on_attribute_button_pressed() -> void: on_click_signal.emit("PanelAttributeMain", true) func _on_state_button_pressed() -> void: on_click_signal.emit("PanelStateMain", true) func _on_ranking_button_pressed() -> void: on_click_signal.emit("RankingMain", true) func _on_store_button_pressed() -> void: on_click_signal.emit("StoreMain", true) func _on_map_button_pressed() -> void: on_click_signal.emit("ScaleMinMap", true)