#***************************************************************************** # @author MakerYang # @site mir2.makeryang.com #***************************************************************************** extends Control # 场景资源 @onready var drag_button: TextureButton = $Background/DragButton @onready var close_button: TextureButton = $Background/CloseButton # 场景信号 signal on_click_signal(type: String, source: bool) # 场景数据 var parent_node: CanvasLayer var is_drag: bool = false var offset: Vector2 = Vector2.ZERO func _ready() -> void: parent_node = get_parent().get_parent() visible = false func _process(_delta: float) -> void: if parent_node and parent_node.player_data: if is_drag: position = get_global_mouse_position() + offset # 显示事件函数 func on_show() -> void: if parent_node: visible = true # 背景按钮按下击事件函数 func _on_drag_button_button_down() -> void: if parent_node: if !is_drag: on_click_signal.emit("StoreMain", false) offset = position - get_global_mouse_position() is_drag = true # 背景按钮击事件函数 func _on_drag_button_button_up() -> void: if parent_node: is_drag = false # 关闭按钮事件函数 func _on_close_button_pressed() -> void: if parent_node: parent_node.on_button_pressed_music() visible = false