#***************************************************************************** # @author MakerYang # @site mir2.makeryang.com #***************************************************************************** extends Node # 自定义数据 var client_peer:ENetMultiplayerPeer # 数据结构 var data = { "client_id": 0 } # 创建客户端并返回客户端状态数据 func create_client() -> int: client_peer = ENetMultiplayerPeer.new() var error = client_peer.create_client(Global.get_server_address(), Global.get_server_port()) if error == OK: multiplayer.multiplayer_peer = client_peer multiplayer.server_disconnected.connect(_on_server_disconnected) update_client_id(multiplayer.get_unique_id()) return error # 获取客户端ID数据 func get_client_id() -> int: return data["client_id"] # 更新客户端ID数据 func update_client_id(client_id: int) -> void: data["client_id"] = client_id # 与服务器断开连接时回调函数 func _on_server_disconnected() -> void: print("[client:server:disconnected]") client_peer.close() # 关闭客户端 func on_close() -> void: print("[client:close]") client_peer.close()