1.0.0
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43
game/scripts/base/utils/request.gd
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43
game/scripts/base/utils/request.gd
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#*****************************************************************************
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# @file request.gd
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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extends Node
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# 初始化自定义数据
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var http_request:HTTPRequest = HTTPRequest.new()
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var http_callback = null
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# 初始化数据结构
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var data = {
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"headers": [
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"Content-Type: application/json",
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"Account-Token: ",
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]
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}
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# 请求服务器接口
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func on_server(path: String, method: int, parameter, callback) -> void:
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if !http_request.is_inside_tree():
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add_child(http_request)
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var parameter_json = JSON.stringify(parameter)
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data["headers"][1] = "Account-Token: " + Global.get_account_token()
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if http_callback and http_request.is_connected("request_completed", http_callback):
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http_request.request_completed.disconnect(http_callback)
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http_request.request_completed.connect(callback)
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http_callback = callback
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http_request.request("https://" + Global.get_server_address() + path, data["headers"], method, parameter_json)
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# 测试服务器接口
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func on_server_ping() -> void:
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on_server("/ping", HTTPClient.METHOD_GET, {}, func(_result, code, _headers, body):
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if code == 200:
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var response = JSON.parse_string(body.get_string_from_utf8())
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if response["code"] == 0:
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print("[服务器接口:/ping]", JSON.stringify(response))
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else:
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printerr("[服务器接口:/ping]", "服务器接口通讯失败")
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else:
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printerr("[服务器接口:/ping]", "服务器接口通讯失败")
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)
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