This commit is contained in:
MakerYang
2024-08-06 18:30:21 +08:00
parent f363be1fc8
commit a902dd3de7
1870 changed files with 496402 additions and 6524 deletions

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#*****************************************************************************
# @author MakerYang
# @site mir2.makeryang.com
#*****************************************************************************
extends Control
# 场景资源
@onready var max_main: Control = $"."
@onready var drag_button: TextureButton = $MaxMapMask/DragButton
@onready var close_button: TextureButton = $MaxMapMask/CloseButton
@onready var main: Control = $Main
@onready var main_container: SubViewportContainer = $Main/MainContainer
@onready var main_viewport: SubViewport = $Main/MainContainer/MainViewport
@onready var main_viewport_location: TextureRect = $Main/MainContainer/MainViewport/MainViewportLocation
@onready var main_viewport_camera: Camera2D = $Main/MainContainer/MainViewport/MainViewportCamera
# 场景信号
signal on_click_signal(type: String, source: bool)
# 场景数据
var parent_node: CanvasLayer
var is_drag: bool = false
var offset: Vector2 = Vector2.ZERO
func _ready() -> void:
parent_node = get_parent().get_parent()
visible = false
func _process(_delta: float) -> void:
if parent_node and parent_node.player_data:
main_viewport_location.scale = Vector2(30, 30)
if is_drag:
position = get_global_mouse_position() + offset
# 背景按钮按下击事件函数
func _on_drag_button_button_down() -> void:
if parent_node:
if !is_drag:
on_click_signal.emit("MaxMain", false)
offset = position - get_global_mouse_position()
is_drag = true
# 背景按钮抬起击事件函数
func _on_drag_button_button_up() -> void:
if parent_node:
is_drag = false
# 关闭按钮事件函数
func _on_close_button_pressed() -> void:
if parent_node:
parent_node.on_button_pressed_music()
visible = false

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#*****************************************************************************
# @author MakerYang
# @site mir2.makeryang.com
#*****************************************************************************
extends Control
# 场景资源
@onready var min_main: Control = $"."
@onready var min_map_label: Label = $MinMapHeader/MinMapLabel
@onready var min_map_show_button: TextureButton = $MinMapShowButton
@onready var min_map_hide_button: TextureButton = $MinMapHideButton
@onready var min_map_mask: TextureRect = $MinMapMask
@onready var min_map_main_viewport: SubViewport = $MinMapMask/MinMapMain/MinMapMainViewport
@onready var min_map_main_viewport_location: TextureRect = $MinMapMask/MinMapMain/MinMapMainViewport/MinMapMainViewportLocation
@onready var min_map_main_viewport_camera: Camera2D = $MinMapMask/MinMapMain/MinMapMainViewport/MinMapMainViewportCamera
@onready var min_map_main_button: TextureButton = $MinMapMask/MinMapMainButton
# 场景信号
signal on_click_signal(type: String, source: bool)
# 场景数据
var parent_node: CanvasLayer
var min_map_mask_show: bool = true
func _ready() -> void:
parent_node = get_parent().get_parent()
min_map_show_button.visible = false
min_map_hide_button.visible = true
func _process(_delta: float) -> void:
if parent_node and parent_node.player_data:
min_map_label.text = Account.get_player_map_name(parent_node.player_data)
min_map_main_viewport_location.scale = Vector2(8, 8)
if min_map_mask_show:
min_map_show_button.visible = false
min_map_hide_button.visible = true
else:
min_map_show_button.visible = true
min_map_hide_button.visible = false
# 小地图隐藏按钮事件函数
func _on_min_map_hide_button_pressed() -> void:
if min_map_mask_show:
print("[interface:min:map:hide:button]")
parent_node.on_button_pressed_music()
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_property(min_map_mask, "position:y", (min_map_mask.position.y - 145), 0.2)
min_map_mask_show = false
# 小地图显示按钮事件函数
func _on_min_map_show_button_pressed() -> void:
if !min_map_mask_show:
print("[interface:min:map:show:button]")
parent_node.on_button_pressed_music()
var tween = get_tree().create_tween()
tween.set_parallel(true)
tween.tween_property(min_map_mask, "position:y", (min_map_mask.position.y + 145), 0.2)
min_map_mask_show = true
# 小地图缩放事件函数
func on_scale_map() -> void:
var current_zoom = min_map_main_viewport_camera.zoom
if current_zoom.x > 0.06 and current_zoom.y > 0.06:
min_map_main_viewport_camera.zoom = Vector2(0.05, 0.05)
if current_zoom.x < 0.06 and current_zoom.y < 0.06:
min_map_main_viewport_camera.zoom = Vector2(0.1, 0.1)
# 小地图按钮事件函数
func _on_min_map_main_button_pressed() -> void:
print("[interface:min:map:main:button]")
parent_node.on_button_pressed_music()
on_click_signal.emit("MaxMain", false)