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engine/assets/shader/player_aralyzed.gdshader
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9
engine/assets/shader/player_aralyzed.gdshader
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,filter_linear_mipmap;
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void fragment() {
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vec4 original_color = texture(SCREEN_TEXTURE, UV);
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float gray = dot(original_color.rgb, vec3(0.299, 0.587, 0.114));
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COLOR = vec4(vec3(gray), original_color.a);
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}
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